public void OnAfterDeserialize(FrameLineAsset asset) { for (int i = 0; i < clips.Count; ++i) { var clipRef = clips[i]; clipRef.Clip = asset.Find(clipRef.ID); } }
public virtual void OnAfterDeserialize() { //反序列化处理 for (int i = 0; i < SelectedClips.Count; ++i) { var clipRef = SelectedClips[i]; clipRef.Clip = Asset.Find(clipRef.ID); } }