protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); Manager.Draw(GraphicsDevice); spriteBatch.Begin(); FPSCounter.Draw(spriteBatch); spriteBatch.DrawString(Assets.Font, Manager.CameraPos.ToString() + " " + Manager.CameraZoom.ToString(), new Vector2(12), Color.Red); spriteBatch.End(); base.Draw(gameTime); }
protected override void Update(GameTime gameTime) { Control.Update(); FPSCounter.Update(gameTime); if (Control.CurKS.IsKeyDown(Keys.Escape)) { Exit(); } Manager.Update(); Timer += 1; base.Update(gameTime); }