// protected methods
        protected override void RenderFace( Face thisface )
        {
            ApplyFaceColor( thisface.FaceNum );
            renderer.SetTextureId( iFaceTextures[ thisface.FaceNum ] );

            if( thisface is OuterFace )
            {
                OuterFace outerface = thisface as OuterFace;
                ( OuterFaces[ outerface.OuterFaceIndex ] ).Render( linearextrusionpath );
            }
            else if( thisface is InnerFace )
            {
                InnerFace innerface = thisface as InnerFace;
                ( InnerFaces[ innerface.InnerFaceIndex ] ).Render( linearextrusionpath );
            }
            else if( thisface is CutFace )
            {
                CutFace cutface = thisface as CutFace;
                ( CutFaces[cutface.CutFaceIndex] ).Render( linearextrusionpath );
            }
            else if ( thisface is EndCap )
            {
                EndCap endcap = thisface as EndCap;
                if( thisface is EndCapNoCutNoHollow )
                {
                    RenderEndCapNoCutNoHollow( endcap.IsTop );
                }
                else if( thisface is EndCapCutNoHollow )
                {
                    RenderEndCapCutNoHollow( endcap.IsTop );
                }
                else if( thisface is EndCapHollow )
                {
                    RenderEndCapHollow( endcap.IsTop );
                }
            }
        }
Exemple #2
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 protected abstract void RenderFace( Face face );