Exemple #1
0
        /// <summary>
        /// Constructs a fractal with options for wrapping
        /// </summary>
        /// <param name="n">The largest fractal distance, must be a factor of 2. Good size is 128 or 256</param>
        /// <param name="h">The number of vertical factals. Total height of the fractal is h*n</param>
        /// <param name="w">The number of horizontal factals. Total height of the fractal is w*n</param>
        /// <param name="options">Options for the lenth scale of the fractal</param>
        /// <param name="wrapMode">Options for fractal wraping</param>
        /// <returns></returns>
        public static float[,] fractal(int n, int h, int w, FractalOptions options, FractalWrapMode wrapMode, uint seed = 0)
        {
            if (initSeed != 0)
            {
                random = new CoordRandom(initSeed);
            }
            else if (seed != 0)
            {
                random = new CoordRandom(seed);
            }
            else
            {
                random = new CoordRandom();
            }

            float[,] output = new float[n * w + 1, n *h + 1];
            for (var i = 0; i < n * w + 1; i++)
            {
                for (var j = 0; j < n * h + 1; j++)
                {
                    output[i, j] = Single.NaN;
                }
            }

            int width = n * w;

            if (wrapMode == FractalWrapMode.NoWrap)
            {
                width = n * w + 1;
            }
            int height = n * h + 1;

            if (wrapMode == FractalWrapMode.Doughnut)
            {
                height = n * h;
            }
            random.SetWrapLimit(width, height);



            for (int i = 0; i < w; i++)
            {
                for (int j = 0; j < h; j++)
                {
                    fractal(w, h, n, i, j, options, ref output);
                }
            }
            return(output);
        }
Exemple #2
0
        private static void fractal(int w, int h, int n, int i, int j, FractalOptions options, ref float[,] map)
        {
            int   length = n >> 1;
            float scale  = options.getScale(length);
            //System.UnityEngine.Random UnityEngine.RandomNumber = new System.UnityEngine.Random();
            int x0     = i * n;
            int y0     = j * n;
            int width  = (i + 1) * n;
            int height = (j + 1) * n;

            map[i * n, j *n]              = scale * (randomFloat(i * n, j * n) - 0.5f);
            map[i * n, (j + 1) * n]       = scale * (randomFloat(i * n, (j + 1) * n) - 0.5f);
            map[(i + 1) * n, j *n]        = scale * (randomFloat((i + 1) * n, j * n) - 0.5f);
            map[(i + 1) * n, (j + 1) * n] = scale * (randomFloat((i + 1) * n, (j + 1) * n) - 0.5f);
            while (length > 0)
            {
                //Debug.Log(length);
                //diamond phase
                //float lengthScale = length;//length*Terrain.activeTerrain.terrainData.heightmapScale.x;
                scale = options.getScale(length);
                int x = x0 + length;
                while (x < width)
                {
                    int y = y0 + length;
                    while (y < height)
                    {
                        if (Single.IsNaN(map[x, y]))
                        {
                            map[x, y] = (map[x - length, y - length] +
                                         map[x + length, y - length] +
                                         map[x + length, y + length] +
                                         map[x - length, y + length]) / 4f +
                                        scale * (randomFloat(x, y) - 0.5f);
                        }
                        y += 2 * length;
                    }
                    x += 2 * length;
                }
                //h =getScaleFactor(generation+0.5f);
                //square phase
                x = x0;
                while (x <= width)
                {
                    int y = y0;
                    while (y <= height)
                    {
                        if (Single.IsNaN(map[x, y]))
                        {
                            if (y == 0)
                            {
                                map[x, y] = (map[x, y + length] +
                                             map[x + length, y] +
                                             map[x - length, y]) / 3f +
                                            scale * (randomFloat(x, y) - 0.5f);
                            }
                            else if (y == height)
                            {
                                map[x, y] = (map[x, y - length] +
                                             map[x + length, y] +
                                             map[x - length, y]) / 3f +
                                            scale * (randomFloat(x, y) - 0.5f);
                            }
                            else if (x == 0)
                            {
                                map[x, y] = (map[x, y - length] +
                                             map[x, y + length] +
                                             map[x + length, y]) / 3f +
                                            scale * (randomFloat(x, y) - 0.5f);
                            }
                            else if (x == width)
                            {
                                map[x, y] = (map[x, y - length] +
                                             map[x, y + length] +
                                             map[x - length, y]) / 3f +
                                            scale * (randomFloat(x, y) - 0.5f);
                            }
                            else
                            {
                                /*if(Single.IsNaN(map[x][ y - length])){
                                 *  trace(x+", "+(y - length)+" has not been assigned");
                                 * }
                                 * if(Math.isNaN(map[x][ y + length])){
                                 *  trace(x+", "+(y + length)+" has not been assigned");
                                 * }
                                 * if(Math.isNaN(map[x + length][ y])){
                                 *  trace("a");
                                 * }
                                 * if(Math.isNaN(map[x - length][ y])){
                                 *  trace("b");
                                 * }*/


                                map[x, y] = (map[x, y - length] +
                                             map[x, y + length] +
                                             map[x + length, y] +
                                             map[x - length, y]) / 4f +
                                            scale * (randomFloat(x, y) - 0.5f);
                            }
                        }
                        y += length;
                    }
                    x += length;
                }
                length = length >> 1;
            }
        }