Exemple #1
0
        public void Populate(int targetPopulation, double childDeviation, double piOffset, double relativeChildLength, Pen childPen)
        {
            //There's n children, growing from the End of this branch, each deviating from the parent in an angle between -childDeviation and childDeviation
            double angleThisBranch          = AngleMath.GetAngleInDegrees(Origin, End); //What's the absolute orientation of this branch?
            double angleOfFirstChild        = angleThisBranch - childDeviation;         //What's the absolute orientation of the first child at -childDeviation?
            double angleNeighbourDifference = childDeviation * 2 / targetPopulation;    //What's the angle difference between the first child and the next?

            while (Children.Count <= targetPopulation)                                  //Until we hit the target population
            {
                //Find absolute angle for this child
                double childAngle = angleOfFirstChild + (angleNeighbourDifference * Children.Count);
                //Find the End of the child using the newfound childAngle
                PointF childEnd = AngleMath.GetPointOnEdgeOfCircle(End.X,
                                                                   End.Y,
                                                                   AngleMath.GetDistance(Origin, End) * relativeChildLength,
                                                                   childAngle,
                                                                   piOffset
                                                                   );
                //Instantiate the child
                Branch child = new Branch(End,      //The origin of the child is the End of this branch
                                          childEnd, //The End of the child
                                          childPen,
                                          this.Origin);

                //Add it to the children collection so that this method may end someday
                Children.Add(child);
            }
        }
Exemple #2
0
        List <Branch> BuildBranches(PointF center,
                                    int maxGenerations,
                                    int childCount,
                                    double childDeviation,
                                    double piOffset,
                                    double relativeChildLength,
                                    int rootCount,
                                    double zoomLevel,
                                    Pen rootPen,
                                    double childHueChange)
        {
            //Initialize tree
            List <Branch> tree = new List <Branch>();

            //Build the roots
            int angleStep = 360 / rootCount;

            for (int i = 0; i < rootCount; i++)
            {
                Branch root = new Branch(center,
                                         AngleMath.GetPointOnEdgeOfCircle(center.X,
                                                                          center.Y,
                                                                          zoomLevel,
                                                                          (double)i * angleStep - 90,
                                                                          piOffset),
                                         rootPen,
                                         center);
                tree.Add(root);
            }
            //Build the tree
            int generation = 0;

            while (generation < maxGenerations)
            {
                //remember the branch count now, because you'll be adding new elements during the cycle
                //their new index will however be higher than the current population
                int branchCount = tree.Count;

                for (int i = 0; i < branchCount; i++) //do not exceed the original population in this generation
                {
                    //if this branch has no kids yet (happens only once per branch)
                    if (tree[i].Children.Count == 0)
                    {
                        Pen parentPen = tree[i].Pen;
                        //ajdust the pen for the children if needed
                        int   a          = parentPen.Color.A;
                        float h          = parentPen.Color.GetHue() + (float)childHueChange;
                        float s          = parentPen.Color.GetSaturation();
                        float b          = parentPen.Color.GetBrightness();
                        Color childColor = ColorConverter.FromAhsb(a, h, s, b);
                        Pen   childPen   = new Pen(childColor, parentPen.Width);

                        //make some kids
                        tree[i].Populate(childCount - 1, //no idea why I have to use a magic number here, TODO: Investigate
                                         childDeviation,
                                         piOffset,
                                         relativeChildLength,
                                         childPen);
                        foreach (Branch babyBranch in tree[i].Children)
                        {
                            //add them to the main list
                            tree.Add(babyBranch);
                        }
                    }
                }
                generation++;
            }
            return(tree);
        }