private static Snapshot GenerateDefaultSnapshot() { var snapshot = new Snapshot(); snapshot.AddEntity(FpsEntityTemplates.Spawner(Coordinates.Zero)); return(snapshot); }
private static Snapshot GenerateSessionSnapshot() { var snapshot = new Snapshot(); snapshot.AddEntity(FpsEntityTemplates.Spawner(Coordinates.Zero)); snapshot.AddEntity(FpsEntityTemplates.DeploymentState()); return(snapshot); }
private static void GenerateDefaultSnapshot() { var snapshot = new Snapshot(); var spawner = FpsEntityTemplates.Spawner(); snapshot.AddEntity(spawner); var SimulatedPlayerCoordinatorTrigger = FpsEntityTemplates.SimulatedPlayerCoordinatorTrigger(); snapshot.AddEntity(SimulatedPlayerCoordinatorTrigger); SaveSnapshot(snapshot); }
private static void GenerateSnapshot(Snapshot snapshot) { snapshot.AddEntity(FpsEntityTemplates.Spawner(Coordinates.Zero)); }
private static void GenerateSnapshot(Snapshot snapshot) { var spawner = FpsEntityTemplates.Spawner(); snapshot.AddEntity(spawner); }