Exemple #1
0
        public static string[] EditorGetLocalizationIDs()
        {
            if (editorStringIds != null)
            {
                return(editorStringIds);
            }

            if (editorInstance == null)
            {
                editorInstance = UnityEditor.AssetDatabase.LoadAssetAtPath <LocalizationData>(AssetPath);
                if (editorInstance == null)
                {
                    editorStringIds = new string[0];
                    return(editorStringIds);
                }
            }

            if (editorInstance.TranslatedStrings == null)
            {
                editorStringIds = new string[0];
                return(editorStringIds);
            }

            var ids = editorInstance.TranslatedStrings.Keys.ToList();

            ids.Sort();
            editorStringIds = ids.ToArray();

            return(editorStringIds);
        }
Exemple #2
0
        public static string EditorGetLocalization(LocalizedString str, Language language = Language.English)
        {
            if (editorInstance == null)
            {
                editorInstance = UnityEditor.AssetDatabase.LoadAssetAtPath <LocalizationData>(AssetPath);
                if (editorInstance == null)
                {
                    return(str.LocalizationID);
                }
            }

            return(editorInstance.GetLocalization(str, language));
        }
Exemple #3
0
        void Update()
        {
            if (Application.IsPlaying(this))
            {
                return;
            }

            if (text == null)
            {
                text = GetComponent <TextMeshProUGUI>();
            }
            if (text != null)
            {
                text.text = LocalizationData.EditorGetLocalization(StringID);
            }
        }
Exemple #4
0
 public static void EditorInvalidateCache()
 {
     editorInstance  = null;
     editorStringIds = null;
 }