Exemple #1
0
        /// <summary>
        /// Marks ship at position (x1,y1) - (x2,y2) dead and marks surraround cells as hitted sea
        /// </summary>
        public void MarkDead(Cell[,] field, Ship ship)
        {
            if (ship.Orientation == ShipOrientation.Vertical)
            {
                int i = ship.Start.X;;

                for (int j = ship.Start.Y; j <= ship.End.Y; j++)
                {
                    field[j, i] = Cell.DeadShip;
                    if (i > 0)
                    {
                        field[j, i - 1] = Cell.NotShip;
                    }
                    if (i < 9)
                    {
                        field[j, i + 1] = Cell.NotShip;
                    }
                }
                if (ship.Start.Y - 1 >= 0)
                {
                    field[ship.Start.Y - 1, ship.Start.X] = Cell.NotShip;

                    if (ship.Start.X - 1 >= 0)
                    {
                        field[ship.Start.Y - 1, ship.Start.X - 1] = Cell.NotShip;
                    }
                    if (ship.Start.X + 1 <= 9)
                    {
                        field[ship.Start.Y - 1, ship.Start.X + 1] = Cell.NotShip;
                    }
                }
                if (ship.End.Y + 1 <= 9)
                {
                    field[ship.End.Y + 1, ship.End.X] = Cell.NotShip;

                    if (ship.End.X - 1 >= 0)
                    {
                        field[ship.End.Y + 1, ship.End.X - 1] = Cell.NotShip;
                    }
                    if (ship.Start.X + 1 <= 9)
                    {
                        field[ship.End.Y + 1, ship.End.X + 1] = Cell.NotShip;
                    }
                }
            }


            // // Horizontal

            if (ship.Orientation == ShipOrientation.Horizontal)
            {
                int i = ship.Start.X;

                for (int j = ship.Start.X; j <= ship.End.X; j++)
                {
                    field[i, j] = Cell.DeadShip;
                    if (i > 0)
                    {
                        field[i - 1, j] = Cell.NotShip;
                    }
                    if (i < 9)
                    {
                        field[i + 1, j] = Cell.NotShip;
                    }
                }
                if (ship.Start.X - 1 >= 0)
                {
                    field[ship.Start.Y, ship.Start.X - 1] = Cell.NotShip;

                    if (ship.Start.Y - 1 >= 0)
                    {
                        field[ship.Start.Y - 1, ship.Start.X - 1] = Cell.NotShip;
                    }
                    if (ship.Start.Y + 1 <= 9)
                    {
                        field[ship.Start.Y + 1, ship.Start.X - 1] = Cell.NotShip;
                    }
                }
                if (ship.End.X + 1 <= 9)
                {
                    field[ship.End.Y, ship.End.X + 1] = Cell.NotShip;

                    if (ship.End.Y - 1 >= 0)
                    {
                        field[ship.End.Y - 1, ship.End.X + 1] = Cell.NotShip;
                    }
                    if (ship.Start.Y + 1 <= 9)
                    {
                        field[ship.End.Y + 1, ship.End.X + 1] = Cell.NotShip;
                    }
                }
            }
        }