NextRandom() public static méthode

Return a random float between 0.0 (inclusive) and 1.0 (exclusive.)
public static NextRandom ( ) : float
Résultat float
Exemple #1
0
        async void CreateScene()
        {
            var @this = this;

            //Input.SubscribeToTouchEnd(OnTouched);
            Input.TouchEnd += OnTouched;

            scene  = new Scene();
            octree = scene.CreateComponent <Octree>();

            plotNode = scene.CreateChild();
            var baseNode = plotNode.CreateChild().CreateChild();
            var plane    = baseNode.CreateComponent <StaticModel>();

            plane.Model = CoreAssets.Models.Plane;

            var cameraNode = scene.CreateChild();

            camera = cameraNode.CreateComponent <Camera>();
            cameraNode.Position = new Vector3(10, 15, 10) / 1.75f;
            cameraNode.Rotation = new Quaternion(-0.121f, 0.878f, -0.305f, -0.35f);

            Node lightNode = cameraNode.CreateChild();
            var  light     = lightNode.CreateComponent <Light>();

            light.LightType  = LightType.Point;
            light.Range      = 100;
            light.Brightness = 1.3f;

            int size = 3;

            baseNode.Scale = new Vector3(size * 1.5f, 1, size * 1.5f);
            bars           = new List <Bar>(size * size);
            for (var i = 0f; i < size * 1.5f; i += 1.5f)
            {
                for (var j = 0f; j < size * 1.5f; j += 1.5f)
                {
                    var boxNode = plotNode.CreateChild();
                    boxNode.Position = new Vector3(size / 2f - i, 0, size / 2f - j);
                    var box = new Bar(new Color(RandomHelper.NextRandom(), RandomHelper.NextRandom(), RandomHelper.NextRandom(), 0.9f));
                    boxNode.AddComponent(box);
                    box.SetValueWithAnimation((Math.Abs(i) + Math.Abs(j) + 1) / 2f);
                    bars.Add(box);
                }
            }

            SelectedBar = bars.First();
            SelectedBar.Select();



            try
            {
                await plotNode.RunActionsAsync(new EaseBackOut(new RotateBy(2f, 0, 360, 0)));
            }
            catch (OperationCanceledException) { }
            movementsEnabled = true;
        }
Exemple #2
0
 public void AddBarsToScene(Node plotNode, List <Bar> bars, int size, ResourceCache resources)
 {
     for (var i = 0f; i < size * 1.5f; i += 1.5f)
     {
         for (var j = 0f; j < size * 1.5f; j += 1.5f)
         {
             //here we assume to use "_resources" to load model, texture, etc.
             var boxNode = plotNode.CreateChild();
             boxNode.Position = new Vector3(size / 2f - i, 0, size / 2f - j);
             var box = new Bar(new Color(RandomHelper.NextRandom(), RandomHelper.NextRandom(), RandomHelper.NextRandom(), 0.9f));
             boxNode.AddComponent(box);
             box.SetValueWithAnimation((Math.Abs(i) + Math.Abs(j) + 1) / 2f);
             bars.Add(box);
         }
     }
 }