public void TestIdentify()
        {
            string[] identTag = new string[] { "testing", "123" };

            Command c = new Command(Command.Type.Identify, identTag);
            SocketState ss = GetTestingSocketState();
            CommandState cs = CommandHandler.HandleCommand(c, ss);

            if(((string[])ss.Tag) != identTag)
            {
                throw new Exception("Identity tag not saved correctly");
            }
            if(!cs.UpdateForm)
            {
                throw new Exception("UpdateForm not set!");
            }
        }
        public static CommandState HandleCommand(Command c, SocketState cs)
        {
            CommandState cmdState = new CommandState();

            switch (c.CommandType)
            {
                case Command.Type.Identify:
                    cs.Tag = c.Arguments;
                    cmdState.UpdateForm = true;
                    break;

                case Command.Type.Screenshot:
                    byte[] screenshotBytes = Convert.FromBase64String(c.Arguments[0]);

            #if DEBUG
                    //File.WriteAllBytes("debugscreenshot.jpg", screenshotBytes);
            #endif
                    cmdState.ReturnValue = screenshotBytes;
                    break;
            }

            return cmdState;
        }
        /// <summary>
        /// Calls all command handlers (LIFO) and stops when one handles command (returns true)
        /// </summary>
        public void HandleReceiveCommand(SocketState ss, Command c)
        {
            for (int i = OnReceiveCommandCallback.Count - 1; i >= 0; i--)
            {
                if (OnReceiveCommandCallback[i] == null) continue;

                bool handled = OnReceiveCommandCallback[i](ss, c);

                if (handled) break;
            }
        }
        public void Stop()
        {
            Command disconnectCommand = new Command(Command.Type.Disconnect);
            foreach (KeyValuePair<string, SocketState> kvp in Clients)
            {
                this.Send(kvp.Value, disconnectCommand);
            }

            Clients = new ConcurrentDictionary<string, SocketState>();
            Listen = false;
            Listener.Close(150);
        }
 public void Send(Command c)
 {
     this.Send(Utility.Serialize(c));
 }
 public void Send(SocketState ss, Command c)
 {
     this.Send(ss, Utility.Serialize(c));
 }
Exemple #7
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 public HandlesCommand(Command.Type typeToHandle)
 {
     this.TypeHandled = typeToHandle;
 }