/// <summary>
        /// Полное редактирование игрока с сохранением
        /// </summary>
        /// <param name="editedPl"></param>
        /// <param name="pl"></param>
        private void FullPLayerEditing(IFootballPlayer editedPl, IFootballPlayer pl)
        {
            FootballPlayerCalculator calculator = new FootballPlayerCalculator();

            (pl as FootballPlayer).CountGames       += editedPl.CountGames;
            (pl as FootballPlayer).Rating            = calculator.CalculationRating(pl, editedPl.Rating);
            (pl as FootballPlayer).BasicPlayPosition = editedPl.BasicPlayPosition;
            (pl as FootballPlayer).Name = editedPl.Name;


            for (int i = 0; i < pl.ParameterPlayerList.Count; i++)
            {
                for (byte j = 0; j < pl.ParameterPlayerList[i].SubParameterList.Count; j++)
                {
                    SubParameterPlayer  subParamPL      = (pl.ParameterPlayerList[i].SubParameterList[j] as SubParameterPlayer);
                    ISubParameterPlayer subParamEditePl = editedPl.ParameterPlayerList[i].SubParameterList[j];

                    subParamPL.Failed       += subParamEditePl.Failed;
                    subParamPL.SuccessFully += subParamEditePl.SuccessFully;
                }
            }

            calculator.CalculationEfiiciencyParameters(pl);
            (pl as FootballPlayer).BasicPlayPositionEff = calculator.CalculationEfiiciencyPosition(pl, pl.BasicPlayPosition);
            _players.Loader.SavePlayer(pl);
            SaveDataForChart(pl, calculator);
        }
        /// <summary>
        /// Установить текущую позицию
        /// </summary>
        /// <param name="player"></param>
        /// <param name="position"></param>
        public void EditCurrentPosition(IFootballPlayer player, FootballPosition position)
        {
            (player as FootballPlayer).CurrentPlayPosition = position;

            if (position != FootballPosition.Default)
            {
                //перерасчёт эффективности на текущей позиции
                FootballPlayerCalculator calculator = new FootballPlayerCalculator();
                (player as FootballPlayer).CurrentPlayPositionEff = calculator.CalculationEfiiciencyPosition(player, position);
            }

            _loader.SavePlayer(player);
        }