/* Returns the winner of this run conflict. */
        public Player RunConflictWinner(RunConflict conflict)
        {
            Player strongestPlayer = null;
            double bestConflictStrength = 0;
            Random rnd = new Random();
            foreach (Player involvedPlayer in conflict.InvolvedPlayers)
            {
                double tmpConflictStrength = involvedPlayer.ConflictStrength(conflict.ConflictType);
                if (strongestPlayer == null || tmpConflictStrength > bestConflictStrength)
                {
                    bestConflictStrength = tmpConflictStrength;
                    strongestPlayer = involvedPlayer;
                }
            }

            return strongestPlayer;
        }
        /* Returns an empty conflict if there is no conflict with this conflict-point. */
        private RunConflict SearchRunConflict(List<RunConflict> conflicts, Point point)
        {
            foreach (RunConflict conflict in conflicts)
            {
                if (conflict.ConflictPoint.Equals(point))
                {
                    return conflict;
                }

            }
            RunConflict emptyConflict = new RunConflict(point);
            conflicts.Add(emptyConflict);
            return emptyConflict;
        }