Exemple #1
0
        // Call this whenever you change any of the size values of the map
        public void Reinitialize()
        {
            if (_fogValuesCurrent == null || _fogValuesCurrent.Length != mapResolution.x * mapResolution.y)
            {
                _fogValuesCurrent = new byte[mapResolution.x * mapResolution.y];
                _fogValuesTotal   = new byte[mapResolution.x * mapResolution.y];
            }

            if (_drawer == null)
            {
                _drawer = new FogOfWarDrawerSoftware();
            }
            _drawer.Initialise(new FogOfWarMap(this));
            _drawer.Clear(255);

            for (int i = 0; i < _fogValuesCurrent.Length; ++i)
            {
                _fogValuesCurrent[i] = 255;
                _fogValuesTotal[i]   = 255;
            }

            if (_material == null)
            {
                _material      = new Material(fogOfWarShader);
                _material.name = "FogMaterial";
            }
        }
Exemple #2
0
        public void Reinitialize()
        {
            if (_fogValuesCopy == null || _fogValuesCopy.Length != mapResolution.x * mapResolution.y)
            {
                _fogValuesCopy = new byte[mapResolution.x * mapResolution.y];
            }

            if (_drawer == null)
            {
                _drawer = new FogOfWarDrawerSoftware();
            }
            _drawer.Initialise(new FogOfWarMap(this));
            _drawer.Clear(255);

            if (_material == null)
            {
                _material      = new Material(fogOfWarShader);
                _material.name = "FogMaterial";
            }
        }