protected override void LoadContent()
        {
            Dictionary <string, string> audioFiles = new Dictionary <string, string>();

            audioFiles.Add("wormhole.opposite", "sfx/interactions/wormhole_opposite.wav");
            audioFiles.Add("wormhole.origin", "sfx/interactions/wormhole_origin.wav");

            Audio.Load(audioFiles);

            base.LoadContent();
        }
Exemple #2
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        protected override void LoadContent()
        {
            Dictionary <string, string> audioFiles = new Dictionary <string, string>();

            audioFiles.Add("env.leaves", "sfx/interactions/leaves_rustling.wav");
            audioFiles.Add("env.wind", "sfx/interactions/wind.wav");

            Audio.Load(audioFiles);

            base.LoadContent();
        }
Exemple #3
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        protected override void LoadContent()
        {
            Dictionary <string, string> audioFiles = new Dictionary <string, string>();

            audioFiles.Add("user.spawn", "sfx/cursor/cursor_in.wav");
            audioFiles.Add("user.death", "sfx/cursor/cursor_out.wav");

            Audio.Load(audioFiles);

            base.LoadContent();
        }
Exemple #4
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        protected override void LoadContent()
        {
            Dictionary <string, string> audioFiles = new Dictionary <string, string>();

            audioFiles.Add("enemy.death", "sfx/enemy/enemy_death.wav");
            audioFiles.Add("enemy.spawn1", "sfx/enemy/enemy_spawn_1.wav");
            audioFiles.Add("enemy.spawn2", "sfx/enemy/enemy_spawn_2.wav");
            audioFiles.Add("enemy.spawn3", "sfx/enemy/enemy_spawn_3.wav");

            Audio.Load(audioFiles);

            enemies   = new List <Enemy>();
            addBuffer = new List <Enemy>();

            base.LoadContent();
        }
Exemple #5
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        protected override void LoadContent()
        {
            ground = new Ground();
            CloudManager.LoadContent();

            // Load audio
            Audio.MultiSpeakerOutput_Load();

            Dictionary <string, string> audioFiles = new Dictionary <string, string>();

            audioFiles.Add("ambient.flux", "sfx/ambient/flux_v2.1.wav");
            Audio.Load(audioFiles);

            Audio.Play("ambient.flux", 0, 0.3f, true);
            Audio.Play("ambient.flux", 1, 0.3f, true);
            Audio.Play("ambient.flux", 2, 0.3f, true);
            Audio.Play("ambient.flux", 3, 0.3f, true);
            Audio.Play("ambient.flux", 4, 0.3f, true);

            //Preload spritesheets to reduce lag on first-time load
            Wormhole.WormholeAnimations();
            Collector.CollectorAnimations();


            /* For Testing */
            //Add Collector
#if PRODUCTION
#else
            OrderedDictionary c = new OrderedDictionary();
            c.Add("id", 0);
            EventManager.Emit("collector:new", c);

            //Add User

            OrderedDictionary o = new OrderedDictionary();
            o.Add("id", 0);
            o.Add("teamId", 0);
            o.Add("username", "DILBERT");
            o.Add("display", 0);
            EventManager.Emit("user:new", o);
#endif

            /* End for testing */
        }
Exemple #6
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        protected override void LoadContent()
        {
            Dictionary <string, string> audioFiles = new Dictionary <string, string>();

            audioFiles.Add("collector.complete", "sfx/collector/collector_complete.wav");
            audioFiles.Add("collector.death", "sfx/collector/collector_death.wav");
            audioFiles.Add("collector.merge", "sfx/collector/collector_merge.wav");
            audioFiles.Add("collector.resource1", "sfx/collector/collector_resource_inserted_1.wav");
            audioFiles.Add("collector.resource2", "sfx/collector/collector_resource_inserted_2.wav");
            audioFiles.Add("collector.resource3", "sfx/collector/collector_resource_inserted_3.wav");
            audioFiles.Add("collector.resource4", "sfx/collector/collector_resource_inserted_4.wav");
            audioFiles.Add("collector.spawn", "sfx/collector/collector_spawn.wav");
            audioFiles.Add("collector.weapon", "sfx/collector/collector_weapon.wav");
            audioFiles.Add("collector.bass", "sfx/ambient/bass_event.wav");

            Audio.Load(audioFiles);

            base.LoadContent();
        }