Exemple #1
0
        //Overriden
        public override void Init()
        {
            ZIndex = 1;

            for ( int i = 0; i < 6; i++ ) {
                Slots[ i ] = new Slot ( new EqualTriangleTool ( game ), 4 );
                Slots[ i ].Tool.Init ();

                float height = Slots[ i ].Tool.Size.Y;
                float width = Slots[ i ].Tool.Size.X;

                Slots[ i ].Tool.Position = toolPos - new Vector2 ( width * 4 + PAD + PAD / 2, 10 ) + new Vector2 ( i * ( PAD + width + PAD ), 0 );

            }
        }
Exemple #2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="ToolBox"/> class.
        /// </summary>
        /// <param name="game">The game.</param>
        /// <param name="slots">The slots.</param>
        public ToolBox( FluxGame game, Slot[] slots )
        {
            this.game = game;
            this.Slots = slots;

            this.screenSize = new Vector2 ( game.HUD.Width, game.HUD.Height );
            this.toolPos = new Vector2 ( screenSize.X / 2, screenSize.Y - Size.Y / 2 );

            this.ActiveBlocks = new List<Block> ();
        }