//
		// This method is invoked when the application has loaded and is ready to run. In this
		// method you should instantiate the window, load the UI into it and then make the window
		// visible.
		//
		// You have 17 seconds to return from this method, or iOS will terminate your application.
		//
		public override bool FinishedLaunching (UIApplication app, NSDictionary options)
		{
			FlurryAgent.SetAppVersion ("1.0.0.0");
			FlurryAgent.StartSession ("PQSZJRK4B5BW8Q7YQQXF");

			// create a new window instance based on the screen size
			window = new UIWindow (UIScreen.MainScreen.Bounds);
			rootViewController = new RootViewController ();

			window.RootViewController = rootViewController;

			// make the window visible
			window.MakeKeyAndVisible ();
			
			return true;
		}
        //
        // This method is invoked when the application has loaded and is ready to run. In this
        // method you should instantiate the window, load the UI into it and then make the window
        // visible.
        //
        // You have 17 seconds to return from this method, or iOS will terminate your application.
        //
        public override bool FinishedLaunching(UIApplication app, NSDictionary options)
        {
            FlurryAgent.SetAppVersion("1.0.0.0");
            FlurryAgent.StartSession("PQSZJRK4B5BW8Q7YQQXF");

            // create a new window instance based on the screen size
            window             = new UIWindow(UIScreen.MainScreen.Bounds);
            rootViewController = new RootViewController();

            window.RootViewController = rootViewController;

            // make the window visible
            window.MakeKeyAndVisible();

            return(true);
        }