Exemple #1
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        public void ProcessTree(Model m, int index, bool bReset = false)
        {
            TreeNode ParentNode;

            if (bReset || tvNodes.Nodes.Count == 0)
            {
                Reset();
            }

            ParentNode = tvNodes.Nodes[0];

            for (int i = 0; i < m.Bones.Count; i++)
            {
                ModelBone bone = m.Bones[i];
                int       key  = ModelBone.GetModelBoneKey(index, i);

                while (ParentNode != null && ParentNode.Tag != null && (int)ParentNode.Tag != ModelBone.GetModelBoneKey(index, bone.Parent.Index))
                {
                    ParentNode = ParentNode.Parent;
                }
                ParentNode = ParentNode.Nodes[ParentNode.Nodes.Add(CreateNode(bone, key))];
            }

            tvNodes.Nodes[0].Expand();
            if (tvNodes.Nodes[0].Nodes.Count > 0)
            {
                tvNodes.Nodes[0].Nodes[0].Expand();
            }
        }
Exemple #2
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        private void tvNodes_NodeMouseClick(object sender, TreeNodeMouseClickEventArgs e)
        {
            if (SceneManager.Current.Models.Count > 0)
            {
                if (e.Node.Parent == null)
                {
                    SceneManager.Current.SetSelectedBone(-1, -1);
                }
                else if (e.Node.Tag != null)
                {
                    int mI = ModelBone.GetModelIndexFromKey((int)e.Node.Tag);
                    int bI = ModelBone.GetBoneIndexFromKey((int)e.Node.Tag);

                    SceneManager.Current.SetSelectedBone(mI, bI);

                    ModelBone bone = SceneManager.Current.Models[mI].Bones[bI];

                    if (bone.Type == BoneType.Mesh)
                    {
                        SceneManager.Current.Entities.Add(new Bounds {
                            LinkedBox = bone.Mesh.BoundingBox
                        });
                    }
                    else
                    {
                        SceneManager.Current.Entities.Add(new Node {
                            LinkedBone = bone
                        });
                    }
                }
            }
        }
Exemple #3
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        private void tvNodes_DragDrop(object sender, DragEventArgs e)
        {
            TreeNode NewNode;

            if (e.Data.GetDataPresent("System.Windows.Forms.TreeNode", false))
            {
                Point    pt = ((TreeView)sender).PointToClient(new Point(e.X, e.Y));
                TreeNode DestinationNode = ((TreeView)sender).GetNodeAt(pt);
                NewNode = (TreeNode)e.Data.GetData("System.Windows.Forms.TreeNode");

                int srcModel = ModelBone.GetModelIndexFromKey((int)NewNode.Tag);
                int srcBone  = ModelBone.GetBoneIndexFromKey((int)NewNode.Tag);
                int dstModel = ModelBone.GetModelIndexFromKey((int)DestinationNode.Tag);
                int dstBone  = ModelBone.GetBoneIndexFromKey((int)DestinationNode.Tag);

                DestinationNode.Nodes.Add((TreeNode)NewNode.Clone());
                DestinationNode.Expand();
                NewNode.Remove();

                if (srcModel == dstModel)
                {
                    if (SceneManager.Current.Models[srcModel].MoveBone(srcBone, dstBone))
                    {
                        SceneManager.Current.Change(ChangeType.Move, ChangeContext.Model, srcBone, dstBone);
                    }
                }
                else
                {
                    SceneManager.Current.Models[dstModel].ImportBone(SceneManager.Current.Models[srcModel].Bones[srcBone], dstBone);
                    SceneManager.Current.Models[srcModel].RemoveBone(srcBone);

                    ReindexTree();
                }
            }
        }
Exemple #4
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        public bool MoveBone(int BoneIndex, int NewParentBoneIndex)
        {
            int newBoneIndex;

            if (BoneIndex == NewParentBoneIndex)
            {
                return(false);
            }

            bones[BoneIndex].Parent.Children.Remove(bones[BoneIndex]);
            bones[BoneIndex].Parent = bones[NewParentBoneIndex];
            bones[NewParentBoneIndex].Children.Add(bones[BoneIndex]);

            var bone = bones[BoneIndex];

            bones.RemoveAt(BoneIndex);
            newBoneIndex = NewParentBoneIndex + (BoneIndex < NewParentBoneIndex ? 0 : 1);
            bones.Insert(newBoneIndex, bone);

            ModelBone[] children = new ModelBone[bones[newBoneIndex].Children.Count];
            bones[newBoneIndex].Children.CopyTo(children);

            for (int i = 0; i < children.Length; i++)
            {
                MoveBone(children[i].Index, newBoneIndex);
            }

            bones.ReIndex();

            return(true);
        }
Exemple #5
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        public void ImportBone(ModelBone bone, int parentBoneIndex)
        {
            var cloneBone = bone.Clone();
            var boneList  = cloneBone.AllChildren();

            var parent = bones[parentBoneIndex];

            for (int i = 0; i < boneList.Count; i++)
            {
                bones.Insert(parentBoneIndex + i + 1, boneList[i]);

                if (boneList[i].Mesh != null)
                {
                    var mesh = boneList[i].Mesh;
                    mesh.Parent = boneList[i];
                    meshes.Add(mesh);
                }

                if (i == 0)
                {
                    boneList[i].Parent = parent;
                    parent.Children.Add(boneList[i]);
                }
            }

            bones.ReIndex();
        }
Exemple #6
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        void scene_OnChange(object sender, ChangeEventArgs e)
        {
            if (e.Index == -1)
            {
                ProcessTree(SceneManager.Current.Models[0], 0, true);
            }

            TreeNode node;

            //if (node == null) { throw new IndexOutOfRangeException(string.Format("Can't find node with index {0}", e.Index)); }

            switch (e.Change)
            {
            case ChangeType.Add:
                FindNode((int)e.AdditionalInformation, tvNodes.Nodes[0], out node);
                node.Nodes.Add(CreateNode(SceneManager.Current.Models[0].Bones[e.Index], e.Index));
                ReindexTree();
                node.Expand();
                break;

            case ChangeType.Delete:
                FindNode(e.Index, tvNodes.Nodes[0], out node);
                if ((bool)e.AdditionalInformation)
                {
                    node.Remove();
                    ReindexTree();
                }
                else
                {
                    node.ImageIndex         = 0;
                    node.SelectedImageIndex = node.ImageIndex;
                }
                break;

            case ChangeType.Move:
                TreeNode dest;
                FindNode(e.Index, tvNodes.Nodes[0], out node);
                FindNode((int)e.AdditionalInformation, tvNodes.Nodes[0], out dest);

                node.Remove();
                dest.Nodes.Add(node);
                ReindexTree();
                break;

            case ChangeType.Rename:
                FindNode(e.Index, tvNodes.Nodes[0], out node);
                node.Text = getNodeText(SceneManager.Current.Models[0].Bones[e.Index]);
                break;

            case ChangeType.ChangeType:
                FindNode(e.Index, tvNodes.Nodes[0], out node);
                ModelBone bone = SceneManager.Current.Models[0].Bones[e.Index];

                node.Text               = getNodeText(bone);
                node.ImageIndex         = (int)bone.Type;
                node.SelectedImageIndex = node.ImageIndex;
                break;
            }
        }
Exemple #7
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        private void btnOK_Click(object sender, EventArgs e)
        {
            var model = (SceneManager.Current.Models.Count > 0 ? SceneManager.Current.Models[modelIndex] : (Model)SceneManager.Current.Add(new Model()));

            newBoneKey = model.AddMesh(null, boneIndex);
            model.SetName(txtName.Text, newBoneKey);
            newBoneKey = ModelBone.GetModelBoneKey(modelIndex, newBoneKey);
            this.Close();
        }
Exemple #8
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        protected void getChildren(ModelBone parent, ref ModelBoneCollection list)
        {
            foreach (var child in parent.children)
            {
                list.Add(child);

                child.getChildren(child, ref list);
            }
        }
        protected TreeNode CreateNode(ModelBone bone, int index)
        {
            var node = new TreeNode(getNodeText(bone));

            node.Tag = index;
            node.ImageIndex = (int)bone.Type;
            node.SelectedImageIndex = node.ImageIndex;

            return node;
        }
Exemple #10
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        protected TreeNode CreateNode(ModelBone bone, int index)
        {
            var node = new TreeNode(getNodeText(bone));

            node.Tag                = index;
            node.ImageIndex         = (int)bone.Type;
            node.SelectedImageIndex = node.ImageIndex;

            return(node);
        }
Exemple #11
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        protected int ReindexHierarchy(int modelIndex, int boneIndex, TreeNode root)
        {
            root.Tag = ModelBone.GetModelBoneKey(modelIndex, boneIndex++);

            foreach (TreeNode child in root.Nodes)
            {
                boneIndex = ReindexHierarchy(modelIndex, boneIndex, child);
            }

            return(boneIndex);
        }
Exemple #12
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        public void CopyAbsoluteBoneTransformsTo(Matrix4[] destinationBoneTransforms)
        {
            for (int i = 0; i < bones.Count; i++)
            {
                ModelBone bone = bones[i];

                if (bone.Parent == null)
                {
                    destinationBoneTransforms[i] = bone.Transform;
                }
                else
                {
                    destinationBoneTransforms[i] = bone.Transform * destinationBoneTransforms[bone.Parent.Index];
                }
            }
        }
Exemple #13
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        public int AddMesh(ModelMesh mesh, int ParentBoneIndex = 0)
        {
            bool      bAddBone = true;
            ModelBone b        = new ModelBone();

            b.Index = -1;

            if (bones.Count > 0)
            {
                b.Parent = bones[ParentBoneIndex];
                bones[ParentBoneIndex].Children.Add(b);

                int childBoneCount = countChildrenOf(ParentBoneIndex);
                if (ParentBoneIndex + childBoneCount < bones.Count)
                {
                    int index = ParentBoneIndex + childBoneCount;

                    bAddBone = false;
                    bones.Insert(index, b);
                    b.Index = index;
                }
            }

            if (bAddBone)
            {
                bones.Add(b);
                b.Index = bones.Count - 1;
            }
            else
            {
                bones.ReIndex();
            }

            if (mesh != null)
            {
                b.Type       = BoneType.Mesh;
                b.Attachment = mesh;
                mesh.Parent  = bones[b.Index];
                meshes.Add(mesh);
            }
            else
            {
                // Just a bone
            }

            return(b.Index);
        }
Exemple #14
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        public int AddMesh(ModelMesh mesh, int ParentBoneIndex = 0)
        {
            bool bAddBone = true;
            ModelBone b = new ModelBone();
            b.Index = -1;

            if (bones.Count > 0)
            {
                b.Parent = bones[ParentBoneIndex];
                bones[ParentBoneIndex].Children.Add(b);

                int childBoneCount = countChildrenOf(ParentBoneIndex);
                if (ParentBoneIndex + childBoneCount < bones.Count)
                {
                    int index = ParentBoneIndex + childBoneCount;

                    bAddBone = false;
                    bones.Insert(index, b);
                    b.Index = index;
                }
            }

            if (bAddBone)
            {
                bones.Add(b);
                b.Index = bones.Count - 1;
            }
            else
            {
                bones.ReIndex();
            }

            if (mesh != null)
            {
                b.Type = BoneType.Mesh;
                b.Attachment = mesh;
                mesh.Parent = bones[b.Index];
                meshes.Add(mesh);
            }
            else
            {
                // Just a bone
            }

            return b.Index;
        }
Exemple #15
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        private void btnOk_Click(object sender, EventArgs e)
        {
            ModelBone oldBone = SceneManager.Current.Models[modelIndex].Bones[boneIndex];

            if (oldBone.Type == BoneType.Mesh && type != BoneType.Mesh)
            {
                SceneManager.Current.Models[modelIndex].ClearMesh(boneIndex);
            }

            switch (type)
            {
            case BoneType.Mesh:
                //SceneManager.Current.Models[modelIndex].SetMesh(SceneManager.Current.Content.Load<Model, MDLImporter>(Path.GetFileNameWithoutExtension(fileToAttach), Path.GetDirectoryName(fileToAttach)).Meshes[0], boneIndex);
                oldBone.AttachmentFile = null;
                break;

            case BoneType.Light:
                oldBone.Type = type;

                if (chkNewLight.Checked)
                {
                    oldBone.Attachment     = new ToxicRagers.CarmageddonReincarnation.Formats.LIGHT();
                    oldBone.AttachmentFile = null;
                }
                else
                {
                    //oldBone.Attachment = SceneManager.Current.Content.Load<Model, LIGHTImporter>(Path.GetFileNameWithoutExtension(fileToAttach), Path.GetDirectoryName(fileToAttach)).Bones[0].Attachment;
                    oldBone.AttachmentFile = Path.GetFileNameWithoutExtension(fileToAttach);
                }
                break;

            case BoneType.VFX:
                oldBone.Type           = type;
                oldBone.Attachment     = null;
                oldBone.AttachmentFile = Path.GetFileNameWithoutExtension(fileToAttach);
                break;

            case BoneType.Null:
                oldBone.Type           = type;
                oldBone.Attachment     = null;
                oldBone.AttachmentFile = null;
                break;
            }
        }
Exemple #16
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        private void tvNodes_NodeMouseClick(object sender, TreeNodeMouseClickEventArgs e)
        {
            if (e.Node.Tag != null && SceneManager.Current.Models.Count > 0)
            {
                int mI = ModelBone.GetModelIndexFromKey((int)e.Node.Tag);
                int bI = ModelBone.GetBoneIndexFromKey((int)e.Node.Tag);

                SceneManager.Current.SetSelectedBone(mI, bI);

                var bone = SceneManager.Current.Models[mI].Bones[bI];

                if (bone.Type == BoneType.Mesh)
                {
                    SceneManager.Current.SetBoundingBox(bone.Mesh.BoundingBox);
                }
                else
                {
                    SceneManager.Current.SetNodePosition(bone);
                }
            }
        }
Exemple #17
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        public ModelBone Clone()
        {
            var b = new ModelBone();

            b.index     = this.index;
            b.name      = this.name;
            b.parent    = this.parent;
            b.transform = this.transform;

            b.boneType       = this.boneType;
            b.attachment     = this.attachment;
            b.attachmentFile = this.attachmentFile;

            foreach (var child in this.children)
            {
                var cb = child.Clone();
                cb.parent = b;

                b.children.Add(cb);
            }

            return(b);
        }
Exemple #18
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        public void RemoveBone(int BoneIndex)
        {
            Console.WriteLine("Going to remove bone {0}", BoneIndex);
            ModelBone[] children = new ModelBone[bones[BoneIndex].Children.Count];
            bones[BoneIndex].Children.CopyTo(children);
            for (int i = children.Length - 1; i > -1; i--)
            {
                RemoveBone(children[i].Index);
            }

            for (int i = BoneIndex + 1; i < bones.Count; i++)
            {
                bones[i].Index--;
            }
            if (bones[BoneIndex].Parent != null)
            {
                bones[BoneIndex].Parent.Children.Remove(bones[BoneIndex]);
            }
            meshes.Remove(bones[BoneIndex].Mesh);

            bones.RemoveAt(BoneIndex);
            Console.WriteLine("Removing bone at {0}, bones.Count = {1}", BoneIndex, bones.Count);
        }
Exemple #19
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        private string getNodeText(ModelBone bone)
        {
            string name = bone.Name;

            switch (bone.Type)
            {
            case BoneType.Mesh:
                if (bone.Mesh != null)
                {
                    name += " - " + bone.Mesh.Name;
                }
                break;

            case BoneType.Light:
                name += " - " + (bone.Attachment as ToxicRagers.CarmageddonReincarnation.Formats.LIGHT).Name;
                break;

            case BoneType.VFX:
                name += " - " + bone.AttachmentFile;
                break;
            }

            return(name);
        }
Exemple #20
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        private void menuObjectClick(object sender, EventArgs e)
        {
            ToolStripMenuItem mi = (ToolStripMenuItem)sender;

            int boneIndex    = SceneManager.Current.SelectedBoneIndex;
            int modelIndex   = SceneManager.Current.SelectedModelIndex;
            int modelBoneKey = ModelBone.GetModelBoneKey(modelIndex, boneIndex);

            switch (mi.Text)
            {
            case "New...":
                var addNew = new frmNewObject();
                addNew.SetParentNode(modelIndex, boneIndex);

                if (addNew.ShowDialog(this) == DialogResult.OK)
                {
                    SceneManager.Current.Change(ChangeType.Add, addNew.NewBoneKey, modelBoneKey);
                }
                break;

            case "Remove...":
                var removeObject = new frmRemoveObject();
                removeObject.SetParentNode(modelIndex, boneIndex);

                if (removeObject.ShowDialog(this) == DialogResult.OK)
                {
                    SceneManager.Current.Change(ChangeType.Delete, modelBoneKey, removeObject.RemovedBone);
                }
                break;

            case "Modify geometry...":
                var geometry = new frmModifyModel();
                geometry.SetParentNode(modelIndex, boneIndex);

                if (geometry.ShowDialog(this) == DialogResult.OK)
                {
                    SceneManager.Current.Change(ChangeType.Transform, modelBoneKey);
                }
                break;

            case "Modify actor...":
                var transform = new frmModifyActor();
                transform.SetParentNode(modelIndex, boneIndex);

                if (transform.ShowDialog(this) == DialogResult.OK)
                {
                    SceneManager.Current.Change(ChangeType.Transform, modelBoneKey);
                }
                break;

            case "Rename":
                var rename = new frmRename();
                rename.SetParentNode(modelIndex, boneIndex);

                if (rename.ShowDialog(this) == DialogResult.OK)
                {
                    SceneManager.Current.Change(ChangeType.Rename, modelBoneKey, rename.NewName);
                }
                break;

            case "Add/Change Type...":
                var changeType = new frmChangeNodeType();
                changeType.SetParentNode(modelIndex, boneIndex);

                if (changeType.ShowDialog(this) == DialogResult.OK)
                {
                    SceneManager.Current.Change(ChangeType.ChangeType, modelBoneKey);
                }
                break;

            case "Remove":
                break;

            case "Optimise":
                foreach (ModelMesh mesh in SceneManager.Current.SelectedModel.Meshes)
                {
                    foreach (ModelMeshPart part in mesh.MeshParts)
                    {
                        part.Optimise();
                    }
                }
                break;

            case "Flatten hierarchy...":
                SceneManager.Current.UpdateProgress("TODO: Code \"Flatten hierarchy...\"");
                break;

            case "Invert texture 'v' coordinates":
                ModelManipulator.FlipUVs(SceneManager.Current.SelectedModel.Bones[SceneManager.Current.SelectedBoneIndex].Mesh);
                break;
            }
        }
Exemple #21
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 public ModelMesh(ModelMesh from)
 {
     this.meshParts = new List<ModelMeshPart>(from.meshParts);
     this.name = from.name;
     this.parent = new ModelBone();
 }
Exemple #22
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        private string getNodeText(ModelBone bone)
        {
            string name = bone.Name;

            switch (bone.Type)
            {
                case BoneType.Mesh:
                    if (bone.Mesh != null) { name += " - " + bone.Mesh.Name; }
                    break;

                case BoneType.Light:
                    name += " - " + (bone.Attachment as ToxicRagers.CarmageddonReincarnation.Formats.LIGHT).Name;
                    break;

                case BoneType.VFX:
                    name += " - " + bone.AttachmentFile;
                    break;
            }

            return name;
        }
Exemple #23
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        protected void getChildren(ModelBone parent, ref ModelBoneCollection list)
        {
            foreach (var child in parent.children)
            {
                list.Add(child);

                child.getChildren(child, ref list);
            }
        }
Exemple #24
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 public ModelMesh(ModelMesh from)
 {
     this.meshParts = new List <ModelMeshPart>(from.meshParts);
     this.name      = from.name;
     this.parent    = new ModelBone();
 }
Exemple #25
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        public void RemoveBone(int BoneIndex)
        {
            Console.WriteLine("Going to remove bone {0}", BoneIndex);
            ModelBone[] children = new ModelBone[bones[BoneIndex].Children.Count];
            bones[BoneIndex].Children.CopyTo(children);
            for (int i = children.Length - 1; i > -1; i--) { RemoveBone(children[i].Index); }

            for (int i = BoneIndex + 1; i < bones.Count; i++) { bones[i].Index--; }
            if (bones[BoneIndex].Parent != null) { bones[BoneIndex].Parent.Children.Remove(bones[BoneIndex]); }
            meshes.Remove(bones[BoneIndex].Mesh);

            bones.RemoveAt(BoneIndex);
            Console.WriteLine("Removing bone at {0}, bones.Count = {1}", BoneIndex, bones.Count);
        }
Exemple #26
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        public bool MoveBone(int BoneIndex, int NewParentBoneIndex)
        {
            int newBoneIndex;

            if (BoneIndex == NewParentBoneIndex) { return false; }

            bones[BoneIndex].Parent.Children.Remove(bones[BoneIndex]);
            bones[BoneIndex].Parent = bones[NewParentBoneIndex];
            bones[NewParentBoneIndex].Children.Add(bones[BoneIndex]);

            var bone = bones[BoneIndex];
            bones.RemoveAt(BoneIndex);
            newBoneIndex = NewParentBoneIndex + (BoneIndex < NewParentBoneIndex ? 0 : 1);
            bones.Insert(newBoneIndex, bone);

            ModelBone[] children = new ModelBone[bones[newBoneIndex].Children.Count];
            bones[newBoneIndex].Children.CopyTo(children);

            for (int i = 0; i < children.Length; i++) { MoveBone(children[i].Index, newBoneIndex); }

            bones.ReIndex();

            return true;
        }
Exemple #27
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        public void ImportBone(ModelBone bone, int parentBoneIndex)
        {
            var cloneBone = bone.Clone();
            var boneList = cloneBone.AllChildren();

            var parent = bones[parentBoneIndex];

            for (int i = 0; i < boneList.Count; i++)
            {
                bones.Insert(parentBoneIndex + i + 1, boneList[i]);

                if (boneList[i].Mesh != null)
                {
                    var mesh = boneList[i].Mesh;
                    mesh.Parent = boneList[i];
                    meshes.Add(mesh);
                }

                if (i == 0)
                {
                    boneList[i].Parent = parent;
                    parent.Children.Add(boneList[i]);
                }
            }

            bones.ReIndex();
        }
 public SelectEventArgs(ModelBone item)
 {
     Item = item;
 }
 public void SetNodePosition(ModelBone bone)
 {
     this.node.LinkWith(bone, LinkType.Position | LinkType.Rotation);
     this.bb = null;
 }
Exemple #30
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 private void setSelection(ModelBone bone)
 {
     this.Transform.Visible = (bone != null);
     this.Lighting.Visible = (bone.Type == BoneType.Light);
 }
 public SelectEventArgs(ModelBone item)
 {
     Item = item;
 }
 public void SetNodePosition(ModelBone bone)
 {
     this.node.LinkWith(bone, LinkType.Position | LinkType.Rotation);
     this.bb = null;
 }
Exemple #33
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        public ModelBone Clone()
        {
            var b = new ModelBone();

            b.index = this.index;
            b.name = this.name;
            b.parent = this.parent;
            b.transform = this.transform;

            b.boneType = this.boneType;
            b.attachment = this.attachment;
            b.attachmentFile = this.attachmentFile;

            foreach (var child in this.children)
            {
                var cb = child.Clone();
                cb.parent = b;

                b.children.Add(cb);
            }

            return b;
        }
Exemple #34
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 private void setSelection(ModelBone bone)
 {
     Transform.Visible = bone != null;
     Lighting.Visible  = bone.Type == BoneType.Light;
 }
Exemple #35
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 private void setSelection(ModelBone bone)
 {
     this.Transform.Visible = (bone != null);
     this.Lighting.Visible  = (bone.Type == BoneType.Light);
 }