void setPos(SplineController c, float pos)
 {
     if (c.IsPlaying)
         c.Position = pos;
     else
         c.InitialPosition = pos;
 }
 void setController(SplineController c, CurvySpline spline, float speed)
 {
     c.Spline = spline;
     c.Speed = speed;
     c.OnControlPointReached.AddListenerOnce(OnCPReached);
     c.OnEndReached.AddListenerOnce(CurvyDefaultEventHandler.UseFollowUpStatic);
 }
Exemple #3
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        private void initSetting()
        {
            //获取控制器
            pc_1 = player_1.GetComponent <SplineController>();
            pc_2 = player_2.GetComponent <SplineController>();
            //设置速度
            pc_1.Speed = speed;
            pc_2.Speed = speed;

            //other setting
        }