Unit of time in days.
Inheritance: IDayRestrictableUnit
Exemple #1
0
        public void EveryWeekday()
        {
            // Arrange
            var sunday   = new DateTime(2018, 02, 18);
            var saturday = new DateTime(2018, 02, 17);

            var monday = new DateTime(2018, 02, 19);

            var calculator = new TimeCalculator();
            var run        = new DayUnit(calculator);

            // Act
            run.Weekday();
            var calculated = calculator.Calculate(sunday);

            // Assert
            var expected = new DateTime(2018, 02, 19);

            Assert.AreEqual(expected, calculated);

            // Act
            calculated = calculator.Calculate(saturday);

            // Assert
            Assert.AreEqual(expected, calculated);

            // Act
            calculated = calculator.Calculate(monday);

            // Assert
            Assert.AreEqual(expected, calculated);
        }
        /// <summary>
        /// Delays the job for the given interval.
        /// </summary>
        /// <param name="unit">The schedule being affected.</param>
        /// <param name="interval">Interval to wait.</param>
        public static DelayTimeUnit DelayFor(this DayUnit unit, int interval)
        {
            if (unit == null)
            {
                throw new ArgumentNullException("unit");
            }

            return(DelayFor(unit.Schedule, interval));
        }
Exemple #3
0
 /// <summary>
 /// Delay first execution of the task for the specified time interval.
 /// </summary>
 public static DelayTimeUnit DelayFor(this DayUnit timeUnit, int interval)
 {
     return(DelayFor(timeUnit.Schedule, interval));
 }