Exemple #1
0
        private static void TryToEvade(List <Skillshot> HitBy, Vector2 to)
        {
            var dangerLevel = 0;

            foreach (var skillshot in HitBy)
            {
                dangerLevel = Math.Max(dangerLevel, skillshot.GetValue <Slider>("DangerLevel").Value);
            }

            foreach (var evadeSpell in EvadeSpellDatabase.Spells)
            {
                if (evadeSpell.Enabled && evadeSpell.DangerLevel <= dangerLevel)
                {
                    if (evadeSpell.IsSpellShield &&
                        ObjectManager.Player.Spellbook.CanUseSpell(evadeSpell.Slot) == SpellState.Ready)
                    {
                        if (IsAboutToHit(ObjectManager.Player, evadeSpell.Delay))
                        {
                            ObjectManager.Player.Spellbook.CastSpell(evadeSpell.Slot, ObjectManager.Player);
                        }

                        NoSolutionFound = true;
                        return;
                    }

                    if (evadeSpell.IsReady())
                    {
                        if (evadeSpell.IsMovementSpeedBuff)
                        {
                            var points = Evader.GetEvadePoints((int)evadeSpell.MoveSpeedTotalAmount());

                            if (points.Count > 0)
                            {
                                EvadePoint = to.Closest(points);
                                Evading    = true;

                                if (evadeSpell.IsSummonerSpell)
                                {
                                    ObjectManager.Player.Spellbook.CastSpell(
                                        evadeSpell.Slot, ObjectManager.Player);
                                }
                                else
                                {
                                    ObjectManager.Player.Spellbook.CastSpell(evadeSpell.Slot, ObjectManager.Player);
                                }

                                return;
                            }
                        }

                        if (evadeSpell.IsDash)
                        {
                            if (evadeSpell.IsTargetted)
                            {
                                var targets = Evader.GetEvadeTargets(
                                    evadeSpell.ValidTargets, evadeSpell.Speed, evadeSpell.Delay, evadeSpell.MaxRange);

                                if (targets.Count > 0)
                                {
                                    var closestTarget = Utils.Closest(targets, to);
                                    EvadePoint = closestTarget.ServerPosition.To2D();
                                    Evading    = true;

                                    if (evadeSpell.IsSummonerSpell)
                                    {
                                        ObjectManager.Player.Spellbook.CastSpell(evadeSpell.Slot, closestTarget);
                                    }
                                    else
                                    {
                                        ObjectManager.Player.Spellbook.CastSpell(evadeSpell.Slot, closestTarget);
                                    }

                                    return;
                                }
                                if (Utils.TickCount - LastWardJumpAttempt < 250)
                                {
                                    NoSolutionFound = true;
                                    return;
                                }
                            }
                            else
                            {
                                var points = Evader.GetEvadePoints(evadeSpell.Speed, evadeSpell.Delay);

                                points.RemoveAll(
                                    item => item.Distance(ObjectManager.Player.ServerPosition) > evadeSpell.MaxRange);

                                if (evadeSpell.FixedRange)
                                {
                                    for (var i = 0; i < points.Count; i++)
                                    {
                                        points[i] = PlayerPosition
                                                    .Extend(points[i], evadeSpell.MaxRange);
                                    }

                                    for (var i = points.Count - 1; i > 0; i--)
                                    {
                                        if (!IsSafe(points[i]).IsSafe)
                                        {
                                            points.RemoveAt(i);
                                        }
                                    }
                                }
                                else
                                {
                                    for (var i = 0; i < points.Count; i++)
                                    {
                                        var k =
                                            (int)
                                            (evadeSpell.MaxRange -
                                             PlayerPosition.Distance(points[i]));
                                        k -= Math.Max(RandomN.Next(k) - 100, 0);
                                        var extended = points[i] +
                                                       k *
                                                       (points[i] - PlayerPosition)
                                                       .Normalized();
                                        if (IsSafe(extended).IsSafe)
                                        {
                                            points[i] = extended;
                                        }
                                    }
                                }

                                if (points.Count > 0)
                                {
                                    EvadePoint = to.Closest(points);
                                    Evading    = true;

                                    if (!evadeSpell.Invert)
                                    {
                                        if (evadeSpell.RequiresPreMove)
                                        {
                                            var theSpell = evadeSpell;
                                            Utility.DelayAction.Add(
                                                Game.Ping / 2 + 100,
                                                delegate
                                            {
                                                ObjectManager.Player.Spellbook.CastSpell(
                                                    theSpell.Slot, EvadePoint.To3D());
                                            });
                                        }
                                        else
                                        {
                                            ObjectManager.Player.Spellbook.CastSpell(evadeSpell.Slot, EvadePoint.To3D());
                                        }
                                    }
                                    else
                                    {
                                        var castPoint = PlayerPosition -
                                                        (EvadePoint - PlayerPosition);
                                        ObjectManager.Player.Spellbook.CastSpell(evadeSpell.Slot, castPoint.To3D());
                                    }

                                    return;
                                }
                            }
                        }

                        if (evadeSpell.IsBlink)
                        {
                            if (evadeSpell.IsTargetted)
                            {
                                var targets = Evader.GetEvadeTargets(
                                    evadeSpell.ValidTargets, int.MaxValue, evadeSpell.Delay, evadeSpell.MaxRange, true);

                                if (targets.Count > 0)
                                {
                                    if (IsAboutToHit(ObjectManager.Player, evadeSpell.Delay))
                                    {
                                        var closestTarget = Utils.Closest(targets, to);
                                        EvadePoint = closestTarget.ServerPosition.To2D();
                                        Evading    = true;

                                        if (evadeSpell.IsSummonerSpell)
                                        {
                                            ObjectManager.Player.Spellbook.CastSpell(
                                                evadeSpell.Slot, closestTarget);
                                        }
                                        else
                                        {
                                            ObjectManager.Player.Spellbook.CastSpell(evadeSpell.Slot, closestTarget);
                                        }
                                    }

                                    NoSolutionFound = true;
                                    return;
                                }

                                if (Utils.TickCount - LastWardJumpAttempt < 250)
                                {
                                    NoSolutionFound = true;
                                    return;
                                }
                            }
                            else
                            {
                                var points = Evader.GetEvadePoints(int.MaxValue, evadeSpell.Delay, true);

                                points.RemoveAll(
                                    item => item.Distance(ObjectManager.Player.ServerPosition) > evadeSpell.MaxRange);


                                for (var i = 0; i < points.Count; i++)
                                {
                                    var k =
                                        (int)
                                        (evadeSpell.MaxRange -
                                         PlayerPosition.Distance(points[i]));

                                    k = k - new Random(Utils.TickCount).Next(k);
                                    var extended = points[i] +
                                                   k *
                                                   (points[i] - PlayerPosition).Normalized();
                                    if (IsSafe(extended).IsSafe)
                                    {
                                        points[i] = extended;
                                    }
                                }

                                if (points.Count > 0)
                                {
                                    if (IsAboutToHit(ObjectManager.Player, evadeSpell.Delay))
                                    {
                                        EvadePoint = to.Closest(points);
                                        Evading    = true;
                                        if (evadeSpell.IsSummonerSpell)
                                        {
                                            ObjectManager.Player.Spellbook.CastSpell(
                                                evadeSpell.Slot, EvadePoint.To3D());
                                        }
                                        else
                                        {
                                            ObjectManager.Player.Spellbook.CastSpell(evadeSpell.Slot, EvadePoint.To3D());
                                        }
                                    }

                                    NoSolutionFound = true;
                                    return;
                                }
                            }
                        }

                        if (evadeSpell.IsInvulnerability)
                        {
                            if (evadeSpell.IsTargetted)
                            {
                                var targets = Evader.GetEvadeTargets(
                                    evadeSpell.ValidTargets, int.MaxValue, 0, evadeSpell.MaxRange, true, false, true);

                                if (targets.Count > 0)
                                {
                                    if (IsAboutToHit(ObjectManager.Player, evadeSpell.Delay))
                                    {
                                        var closestTarget = Utils.Closest(targets, to);
                                        EvadePoint = closestTarget.ServerPosition.To2D();
                                        Evading    = true;
                                        ObjectManager.Player.Spellbook.CastSpell(evadeSpell.Slot, closestTarget);
                                    }

                                    NoSolutionFound = true;
                                    return;
                                }
                            }
                            else
                            {
                                if (IsAboutToHit(ObjectManager.Player, evadeSpell.Delay))
                                {
                                    if (evadeSpell.SelfCast)
                                    {
                                        ObjectManager.Player.Spellbook.CastSpell(evadeSpell.Slot);
                                    }
                                    else
                                    {
                                        ObjectManager.Player.Spellbook.CastSpell(
                                            evadeSpell.Slot, ObjectManager.Player.ServerPosition);
                                    }
                                }
                            }

                            NoSolutionFound = true;
                            return;
                        }
                    }

                    if (evadeSpell.IsShield &&
                        ObjectManager.Player.Spellbook.CanUseSpell(evadeSpell.Slot) == SpellState.Ready)
                    {
                        if (IsAboutToHit(ObjectManager.Player, evadeSpell.Delay))
                        {
                            ObjectManager.Player.Spellbook.CastSpell(evadeSpell.Slot, ObjectManager.Player);
                        }

                        NoSolutionFound = true;
                        return;
                    }
                }
            }

            NoSolutionFound = true;
        }
Exemple #2
0
        private static void ObjAiHeroOnOnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
        {
            if (!sender.IsMe)
            {
                return;
            }

            if (args.Order == GameObjectOrder.MoveTo || args.Order == GameObjectOrder.AttackTo)
            {
                EvadeToPoint.X = args.TargetPosition.X;
                EvadeToPoint.Y = args.TargetPosition.Y;
            }
            else
            {
                EvadeToPoint = Vector2.Zero;
            }

            if (DetectedSkillshots.Count == 0)
            {
                ForcePathFollowing = false;
            }

            if (NoSolutionFound)
            {
                return;
            }

            if (!Config.EvadeMenu.Item("Enabled").GetValue <KeyBind>().Active)
            {
                return;
            }

            if (EvadeSpellDatabase.Spells.Any(evadeSpell => evadeSpell.Name == "Walking" && !evadeSpell.Enabled))
            {
                return;
            }

            var myPath =
                ObjectManager.Player.GetPath(
                    new Vector3(args.TargetPosition.X, args.TargetPosition.Y, ObjectManager.Player.ServerPosition.Z)).To2DList();
            var safeResult = IsSafe(PlayerPosition);

            if (Evading || !safeResult.IsSafe)
            {
                var rcSafePath = IsSafePath(myPath, Config.EvadingRouteChangeTimeOffset);
                if (args.Order == GameObjectOrder.MoveTo)
                {
                    var willMove = false;

                    if (Evading &&
                        Utils.TickCount - Config.LastEvadePointChangeT > Config.EvadePointChangeInterval)
                    {
                        var points = Evader.GetEvadePoints(-1, 0, false, true);

                        if (points.Count > 0)
                        {
                            var to = new Vector2(args.TargetPosition.X, args.TargetPosition.Y);
                            EvadePoint = to.Closest(points);
                            Evading    = true;
                            Config.LastEvadePointChangeT = Utils.TickCount;
                            willMove = true;
                        }
                    }

                    if (rcSafePath.IsSafe && IsSafe(myPath[myPath.Count - 1]).IsSafe&& args.Order == GameObjectOrder.MoveTo)
                    {
                        EvadePoint = myPath[myPath.Count - 1];
                        Evading    = true;
                        willMove   = true;
                    }

                    if (!willMove)
                    {
                        ForcePathFollowing = true;
                    }
                }

                args.Process = false;
                return;
            }

            var safePath = IsSafePath(myPath, Config.CrossingTimeOffset);

            if (!safePath.IsSafe && args.Order != GameObjectOrder.AttackUnit)
            {
                if (safePath.Intersection.Valid)
                {
                    if (ObjectManager.Player.Distance(safePath.Intersection.Point) > 75)
                    {
                        ForcePathFollowing = true;
                    }
                }

                ForcePathFollowing = true;
                args.Process       = false;
            }

            if (!safePath.IsSafe && args.Order == GameObjectOrder.AttackUnit)
            {
                var target = args.Target;

                if (target != null && target.IsValid <Obj_AI_Base>() && target.IsVisible)
                {
                    if (PlayerPosition.Distance(((Obj_AI_Base)target).ServerPosition) >
                        ObjectManager.Player.AttackRange + ObjectManager.Player.BoundingRadius +
                        target.BoundingRadius)
                    {
                        args.Process = false;
                    }
                }
            }
        }