Exemple #1
0
 public void isColliding(Rectangle pos)
 {                                                                           //
     if ((pos.X > xPostion && pos.X < xPostion + width / 2) && (pos.Y > yPostion - height && pos.Y < yPostion + height))
     {
         if (Music.canPlay)
         {
             game.goalS.Play();
         }
         save.UnlockNextLvl(save.ReadUnlock());
         save.UpdateFile();
         save.newHighScore(gameScreen.LevelName, gameScreen.Score);
         save.UpdateHighScore();
         state.EndGame(ls.CurrentLevel);
         // have the next level unlocked
     }
 }
Exemple #2
0
        //Constructor
        public LevelScreen(Game1 game1)
        {
            save      = new SaveInfo();
            game      = game1;
            gameState = new GameState(game);                     // creates new gamestate object and assigns it to gameState
            font1     = game.Content.Load <SpriteFont>("Font1"); // loads Font1
            lastState = Keyboard.GetState();
            levels    = save.ReadUnlock();

            back = game.Content.Load <Texture2D>("back");
            lvl1 = game.Content.Load <Texture2D>("level1");
            lvl2 = game.Content.Load <Texture2D>("level2");
            lvl3 = game.Content.Load <Texture2D>("level3");
            lvl4 = game.Content.Load <Texture2D>("level4");
            lvl5 = game.Content.Load <Texture2D>("level5");
            lvl6 = game.Content.Load <Texture2D>("level6");

            currentLvl = "level1.txt";
            nextLvl    = "level2.txt";
        }
Exemple #3
0
        //Update Method
        public void Update(GameTime gameTime)
        {
            levels = save.ReadUnlock();
            KeyboardState keyState = Keyboard.GetState();

            if (keyState.IsKeyDown(Keys.Back) && lastState.IsKeyDown(Keys.Back))
            {
                gameState.CurrentScreen = Screen.StartScreen;
            }
            if (keyState.IsKeyDown(Keys.A) && lastState.IsKeyUp(Keys.A) || keyState.IsKeyDown(Keys.Left) && lastState.IsKeyUp(Keys.Left))
            {
                if (Music.canPlay)
                {
                    game.grappleS.Play();
                }
                count--;
                if (count < 0)
                {
                    count = 5;
                }
            }
            if (keyState.IsKeyDown(Keys.D) && lastState.IsKeyUp(Keys.D) || keyState.IsKeyDown(Keys.Right) && lastState.IsKeyUp(Keys.Right))
            {
                if (Music.canPlay)
                {
                    game.grappleS.Play();
                }
                count++;
                if (count > 5)
                {
                    count = 0;
                }
            }
            if (keyState.IsKeyDown(Keys.Enter) && lastState.IsKeyUp(Keys.Enter) || keyState.IsKeyDown(Keys.Space) && lastState.IsKeyUp(Keys.Space))
            {
                if (Music.canPlay)
                {
                    game.grappleS.Play();
                }
                if (count == 0)
                {
                    gameState.StartGame("level1.txt", "level1");
                    currentLvl = "level1.txt";
                    nextLvl    = "level2.txt";
                }
                else if (count == 1 && levels["level2"] == true)
                {
                    gameState.StartGame("level2.txt", "level2");
                    currentLvl = "level2.txt";
                }
                else if (count == 2 && levels["level3"] == true)
                {
                    gameState.StartGame("level3.txt", "level3");
                    currentLvl = "level3.txt";
                }
                else if (count == 3 && levels["level4"] == true)
                {
                    gameState.StartGame("level4.txt", "level4");
                    currentLvl = "level4.txt";
                }
                else if (count == 4 && levels["level5"] == true)
                {
                    gameState.StartGame("level5.txt", "level5");
                    currentLvl = "level5.txt";
                }
                else if (count == 5 && levels["level6"] == true)
                {
                    gameState.StartGame("level6.txt", "level6");
                    currentLvl = "level6.txt";
                }
            }

            font1     = game.Content.Load <SpriteFont>("Font1");
            lastState = keyState;

            lastState = keyState; //assigns current keyboard state to lastState
        }