Exemple #1
0
 private void InitializeExternalCells()
 {
     for (Int32 yCell = bottom - offsetOnBottom; yCell < top + offsetOnTop; yCell++)
     {
         var xLeftCell  = left - offsetOnLeft;
         var xRightCell = right + offsetOnRight;
         this[xLeftCell, yCell] = new CellCityBackground(this, xLeftCell, yCell)
         {
             IsFlooded = true
         };
         this[xRightCell, yCell] = new CellCityBackground(this, xRightCell, yCell)
         {
             IsFlooded = true
         };
     }
     for (Int32 xCell = left - offsetOnLeft; xCell < right + offsetOnRight; xCell++)
     {
         var yBottomCell = bottom - offsetOnBottom;
         var yTopCell    = top + offsetOnTop;
         this[xCell, yBottomCell] = new CellCityBackground(this, xCell, yBottomCell)
         {
             IsFlooded = true
         };
         this[xCell, yTopCell] = new CellCityBackground(this, xCell, yTopCell)
         {
             IsFlooded = true
         };
     }
 }
Exemple #2
0
 private void InitializeInternalCells()
 {
     for (Int32 xCell = left; xCell <= right; xCell++)
     {
         for (Int32 yCell = bottom; yCell <= top; yCell++)
         {
             this[xCell, yCell] = new CellCityBackground(this, xCell, yCell);
         }
     }
 }
 private Boolean CellIsFloodedAndNotExistBarrier(CellCityBackground cell, List <Wall> existingWalls, Wall barrier) =>
 cell.IsFlooded && !existingWalls.Exists(w => w.Contains(barrier));