public static void OnAdFinished(int adId) { iOSCardboardAd currentAd = _adLookup[adId]; currentAd.State = AdState.Shown; FloVRManagerIntern.Instance.ResumeUnityPlayer(); }
public static void OnLoadFinished(int adId) { Debug.Log("callback"); iOSCardboardAd currentAd = _adLookup[adId]; currentAd.IsLoaded = true; currentAd.State = AdState.Ready; }