Exemple #1
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.ThrottleSlider = ((System.Windows.Controls.Slider)(target));
                return;

            case 2:
                this.ThrottleValue = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 3:
                this.RudderSlider = ((System.Windows.Controls.Slider)(target));
                return;

            case 4:
                this.RudderValue = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 5:
                this.Joystick = ((FlightSimulator.Views.Joystick)(target));
                return;

            case 6:
                this.AileronValue = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 7:
                this.ElavatorValue = ((System.Windows.Controls.TextBlock)(target));
                return;
            }
            this._contentLoaded = true;
        }
Exemple #2
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.RudderSlider = ((System.Windows.Controls.Slider)(target));
                return;

            case 2:
                this.ThrottleSlider = ((System.Windows.Controls.Slider)(target));
                return;

            case 3:
                this.joystick = ((FlightSimulator.Views.Joystick)(target));
                return;

            case 4:
                this.rudderIndicaror = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 5:
                this.throttleIndicaror = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 6:
                this.ailronIndicaror = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 7:
                this.elevatorIndicaror = ((System.Windows.Controls.TextBlock)(target));
                return;
            }
            this._contentLoaded = true;
        }
Exemple #3
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.AileronValueText = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 2:
                this.ElevatorValueText = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 3:
                this.JoystickView = ((FlightSimulator.Views.Joystick)(target));
                return;

            case 4:
                this.ThrottleSlider = ((System.Windows.Controls.Slider)(target));
                return;

            case 5:
                this.ThrottleValue = ((System.Windows.Controls.Label)(target));
                return;

            case 6:
                this.ThrottleValueText = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 7:
                this.RudderSlider = ((System.Windows.Controls.Slider)(target));
                return;

            case 8:
                this.RudderValue = ((System.Windows.Controls.Label)(target));
                return;

            case 9:
                this.RudderValueText = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 10:
                this.AutopilotTextBox = ((System.Windows.Controls.TextBox)(target));
                return;

            case 11:
                this.AutopilotOKButton = ((System.Windows.Controls.Button)(target));
                return;

            case 12:
                this.AutopilotClearButton = ((System.Windows.Controls.Button)(target));
                return;
            }
            this._contentLoaded = true;
        }
Exemple #4
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.AileronValueText = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 2:
                this.ElevatorValueText = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 3:
                this.JoystickView = ((FlightSimulator.Views.Joystick)(target));
                return;

            case 4:
                this.ThrottleSlider = ((System.Windows.Controls.Slider)(target));

            #line 71 "..\..\..\Views\ManualUserControl.xaml"
                this.ThrottleSlider.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.ThrottleSlider_ValueChanged);

            #line default
            #line hidden
                return;

            case 5:
                this.ThrottleValueText = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 6:
                this.RudderSlider = ((System.Windows.Controls.Slider)(target));

            #line 98 "..\..\..\Views\ManualUserControl.xaml"
                this.RudderSlider.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.RudderSlider_ValueChanged);

            #line default
            #line hidden
                return;

            case 7:
                this.RudderValueText = ((System.Windows.Controls.TextBlock)(target));
                return;
            }
            this._contentLoaded = true;
        }
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.throttleSlider = ((System.Windows.Controls.Slider)(target));
                return;

            case 2:
                this.rudderSlider = ((System.Windows.Controls.Slider)(target));
                return;

            case 3:
                this.myJoyStick = ((FlightSimulator.Views.Joystick)(target));
                return;
            }
            this._contentLoaded = true;
        }
Exemple #6
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.joystick = ((FlightSimulator.Views.Joystick)(target));
                return;

            case 2:

            #line 12 "..\..\..\MainWindow.xaml"
                ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Button_Click);

            #line default
            #line hidden
                return;

            case 3:
                this.settings = ((System.Windows.Controls.Button)(target));

            #line 13 "..\..\..\MainWindow.xaml"
                this.settings.Click += new System.Windows.RoutedEventHandler(this.Settings_Click);

            #line default
            #line hidden
                return;

            case 4:
                this.get = ((System.Windows.Controls.Button)(target));

            #line 14 "..\..\..\MainWindow.xaml"
                this.get.Click += new System.Windows.RoutedEventHandler(this.Get_Click);

            #line default
            #line hidden
                return;
            }
            this._contentLoaded = true;
        }
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.joy1 = ((FlightSimulator.Views.Joystick)(target));
                return;

            case 2:
                this.ThrottleSld = ((System.Windows.Controls.Slider)(target));

            #line 26 "..\..\..\Views\Controls.xaml"
                this.ThrottleSld.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.ThrottleSld_ValueChanged);

            #line default
            #line hidden
                return;

            case 3:
                this.AileronSld = ((System.Windows.Controls.Slider)(target));

            #line 34 "..\..\..\Views\Controls.xaml"
                this.AileronSld.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.AileronSld_ValueChanged);

            #line default
            #line hidden
                return;

            case 4:
                this.Throttle_label = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 5:
                this.Aileron_label = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 6:
                this.Rudder_label = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 7:
                this.Aileron_val = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 8:
                this.Throttle_val = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 9:
                this.Rudder_val = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 10:
                this.Elevator_val = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 11:
                this.Elevator_label = ((System.Windows.Controls.TextBlock)(target));
                return;
            }
            this._contentLoaded = true;
        }
Exemple #8
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.FlBoard = ((FlightSimulator.Views.FlightBoard)(target));
                return;

            case 2:
                this.SettingControl = ((FlightSimulator.Views.Settings)(target));
                return;

            case 3:

            #line 34 "..\..\MainWindow.xaml"
                ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.ConnectButton);

            #line default
            #line hidden
                return;

            case 4:
                this.settingButton = ((System.Windows.Controls.Primitives.ToggleButton)(target));

            #line 38 "..\..\MainWindow.xaml"
                this.settingButton.Checked += new System.Windows.RoutedEventHandler(this.settingButton_Checked);

            #line default
            #line hidden
                return;

            case 5:
                this.JoyStickView = ((FlightSimulator.Views.Joystick)(target));
                return;

            case 6:
                this.rudderSlider = ((System.Windows.Controls.Slider)(target));
                return;

            case 7:
                this.throttleSlider = ((System.Windows.Controls.Slider)(target));
                return;

            case 8:
                this.ClearText = ((System.Windows.Controls.Grid)(target));
                return;

            case 9:
                this.OKCommands = ((System.Windows.Controls.Button)(target));

            #line 127 "..\..\MainWindow.xaml"
                this.OKCommands.Click += new System.Windows.RoutedEventHandler(this.OKSendCommand);

            #line default
            #line hidden
                return;

            case 10:

            #line 128 "..\..\MainWindow.xaml"
                ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.ClearButton);

            #line default
            #line hidden
                return;

            case 11:
                this.TextBoxCommands = ((System.Windows.Controls.TextBox)(target));

            #line 129 "..\..\MainWindow.xaml"
                this.TextBoxCommands.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.ClearTextBox_TextChanged);

            #line default
            #line hidden
                return;
            }
            this._contentLoaded = true;
        }