/// <summary> /// Add a branch from a location to a target label /// </summary> /// <param name="ilg"></param> /// <param name="target"></param> /// <remarks></remarks> public void AddBranch(FleeILGenerator ilg, Label target) { ILLocation startLoc = new ILLocation(ilg.Length); BranchInfo bi = new BranchInfo(startLoc, target); MyBranchInfos.Add(bi); }
/// <summary> /// Add a branch from a location to a target label /// </summary> /// <param name="ilg"></param> /// <param name="target"></param> /// <remarks></remarks> public void AddBranch(FleeILGenerator ilg, Label target) { ILLocation startLoc = new ILLocation(ilg.Length); BranchInfo bi = new BranchInfo(startLoc, target); // branches will be sorted in order MyBranchInfos.Add(bi); }
/// <summary> /// Find all the branches between the start and end locations of a target branch /// </summary> /// <param name="target"></param> /// <param name="dest"></param> /// <remarks></remarks> private void FindBetweenBranches(BranchInfo target, ICollection <BranchInfo> dest) { foreach (BranchInfo bi in MyBranchInfos) { if (bi.IsBetween(target) == true) { dest.Add(bi); } } }
/// <summary> /// Determine if a branch from a point to a label will be long /// </summary> /// <param name="ilg"></param> /// <param name="target"></param> /// <returns></returns> /// <remarks></remarks> public bool IsLongBranch(FleeILGenerator ilg, Label target) { ILLocation startLoc = new ILLocation(ilg.Length); BranchInfo bi = new BranchInfo(startLoc, target); int index = MyBranchInfos.IndexOf(bi); bi = MyBranchInfos[index]; return(bi.IsLongBranch); }
/// <summary> /// Determine if a branch from a point to a label will be long /// </summary> /// <param name="ilg"></param> /// <param name="target"></param> /// <returns></returns> /// <remarks></remarks> public bool IsLongBranch(FleeILGenerator ilg, Label target) { //return true; ILLocation startLoc = new ILLocation(ilg.Length); BranchInfo bi = new BranchInfo(startLoc, target); int index = MyBranchInfos.IndexOf(bi); if (index > -1 && index < MyBranchInfos.Count) { bi = MyBranchInfos[index]; } return(bi.IsLongBranch); }
/// <summary> /// Determine if a branch from a point to a label will be long /// </summary> /// <param name="ilg"></param> /// <param name="target"></param> /// <returns></returns> /// <remarks></remarks> public bool IsLongBranch(FleeILGenerator ilg, Label target) { //return true; ILLocation startLoc = new ILLocation(ilg.Length); BranchInfo bi = new BranchInfo(startLoc, target); int index = MyBranchInfos.IndexOf(bi); if (index > -1 && index < MyBranchInfos.Count) { bi = MyBranchInfos[index]; return(bi.IsLongBranch); } else { return(true); // temp fix: not sure why, but MyBranchInfos seems to be missing elements when executing long scripts } }
public bool IsBetween(BranchInfo other) { return(_myStart.CompareTo(other._myStart) > 0 && _myStart.CompareTo(other._myEnd) < 0); }