static void Postfix(ref Thing __instance, bool respawningAfterLoad)
            {
                if (!usingExtensions || !__instance.def.HasModExtension <Flecker>())
                {
                    return;
                }

                Flecker modX = __instance.def.GetModExtension <Flecker>();

                ThingWithComps fleckerHolder = new ThingWithComps()
                {
                    def             = __instance.def,
                    Position        = __instance.Position,
                    mapIndexOrState = __instance.mapIndexOrState
                };

                CompProperties_Smoker props = new CompProperties_Smoker()
                {
                    particleOffset      = modX.particleOffset,
                    particleOffsetEast  = modX.particleOffsetEast,
                    particleOffsetNorth = modX.particleOffsetNorth,
                    particleOffsetSouth = modX.particleOffsetSouth,
                    particleOffsetWest  = modX.particleOffsetWest,
                    particleSize        = modX.particleSize,
                    fleckDef            = modX.fleckDef,
                    indoorAlt           = modX.indoorAlt,
                    idleAlt             = modX.idleAlt,
                    billsOnly           = modX.billsOnly,
                    alwaysSmoke         = modX.alwaysSmoke,
                    driver    = modX.driver,
                    compClass = typeof(CompFlecker)
                };

                //Null checks
                if (props.fleckDef == null)
                {
                    props.fleckDef = RimWorld.FleckDefOf.Smoke;
                }
                if (props.particleSize == 0)
                {
                    props.particleSize = 1f;
                }

                CompFlecker comp = new CompFlecker()
                {
                    parent     = fleckerHolder,
                    props      = props,
                    trueParent = __instance
                };

                registry.Add(__instance, comp);
                comp.PostSpawnSetup(false);
            }
Exemple #2
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        public override void MapComponentTick()
        {
            float currentSpeed = UnityEngine.Mathf.Clamp(map.windManager.WindSpeed, LowWind, HighWind);

            UpdateWindDirection();

            //The tick trigger rate varies depending on wind speed to avoid particle gaps
            if (++ticker > 35f / (currentSpeed + 0.5f))
            {
                if (Find.CurrentMap != map)
                {
                    return;
                }

                //Catch length for optimization
                int numberOfFleckers = compCache.Count;

                //Recycled rands
                float angleOffset  = fastRandom.Next(-5, 5);
                float rotationRate = fastRandom.Next(-30, 30);

                if (++tickerRoofCheck > 9) //Every 350 ticks
                {
                    compCache.ForEach(x => x.CheckIfRoofed());
                    tickerRoofCheck = 0;
                }

                for (int i = 0; i < numberOfFleckers; ++i)
                {
                    CompFlecker           comp  = compCache[i];
                    CompProperties_Smoker props = comp.Props;

                    if
                    (
                        //Fuelable but has no fuel or flickable but turned off
                        (!props.alwaysSmoke && (comp.fuelComp != null && !comp.fuelComp.HasFuel || comp.flickComp != null && !comp.flickComp.SwitchIsOn))
                        ||
                        //Bills only but not in use and no idle-smoke
                        (props.billsOnly && !comp.InUse && props.idleAlt == null)
                        ||
                        //Not spawnable motes
                        (!comp.cachedParticleOffset.ShouldSpawnMotesAt(map))
                    )
                    {
                        continue;
                    }

                    //Get the base fleckDef and angle
                    FleckDef fleckDef = props.fleckDef;
                    float    angle    = windDirection + angleOffset;

                    //Indoor
                    if (comp.isRoofed)
                    {
                        currentSpeed = IndoorSpeed;
                        angle        = IndoorAngle + angleOffset;
                        //Indoor smoke
                        if (props.indoorAlt != null)
                        {
                            fleckDef = props.indoorAlt;
                        }
                    }

                    //Idle smoke
                    if (props.idleAlt != null && props.billsOnly && !comp.InUse)
                    {
                        fleckDef = props.idleAlt;
                    }

                    //Speed instance
                    float speed = currentSpeed;

                    //Check for special drivers
                    float size = Rand.Range(comp.cachedParticleSizeMin, comp.cachedParticleSizeMax);
                    if (props.driver == CompProperties_Smoker.Driver.Fire && comp.trueParent is Fire)
                    {
                        float fireSizeModifier = System.Math.Max(0.5f, ((Fire)comp.trueParent).fireSize / 1.25f);
                        size  *= fireSizeModifier;
                        speed *= fireSizeModifier;
                    }

                    //Push results to comp
                    comp.ThrowFleck(angle, rotationRate, speed, fleckDef, size);
                }
                ticker = 0;
            }
        }