Exemple #1
0
            /// <summary>
            /// Inits docking proxy windows.
            /// </summary>
            /// <param name="initSize">Initial size of the proxy window.</param>
            public static void Init(ref Vector2 initSize)
            {
                if (Window == null)
                {
                    // Create proxy window
                    CreateWindowSettings settings = CreateWindowSettings.Default;
                    settings.Title                = "DockHint.Window";
                    settings.Size                 = initSize;
                    settings.AllowInput           = true;
                    settings.AllowMaximize        = false;
                    settings.AllowMinimize        = false;
                    settings.HasBorder            = false;
                    settings.HasSizingFrame       = false;
                    settings.IsRegularWindow      = false;
                    settings.SupportsTransparency = true;
                    settings.ShowInTaskbar        = false;
                    settings.ShowAfterFirstPaint  = true;
                    settings.IsTopmost            = true;

                    Window = FlaxEngine.Window.Create(settings);

                    // Set opacity and background color
                    Window.Opacity             = 0.6f;
                    Window.GUI.BackgroundColor = Style.Current.DragWindow;
                }
                else
                {
                    // Resize proxy
                    Window.ClientSize = initSize;
                }

                InitHitProxy();
            }
Exemple #2
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        /// <inheritdoc />
        public override void OnExit()
        {
            // Shutdown windows
            for (int i = 0; i < Windows.Count; i++)
            {
                Windows[i].OnExit();
            }

            // Unbind events
            SceneManager.OnSceneSaveError -= OnSceneSaveError;
            SceneManager.OnSceneLoaded    -= OnSceneLoaded;
            SceneManager.OnSceneLoadError -= OnSceneLoadError;
            SceneManager.OnSceneLoading   -= OnSceneLoading;
            SceneManager.OnSceneSaved     -= OnSceneSaved;
            SceneManager.OnSceneSaving    -= OnSceneSaving;
            SceneManager.OnSceneUnloaded  -= OnSceneUnloaded;
            SceneManager.OnSceneUnloading -= OnSceneUnloading;

            // Close main window
            MainWindow?.Close(ClosingReason.EngineExit);
            MainWindow = null;

            // Close all windows
            var windows = Window.Windows.ToArray();

            for (int i = 0; i < windows.Length; i++)
            {
                if (windows[i].IsVisible)
                {
                    windows[i].Close(ClosingReason.EngineExit);
                }
            }
        }
Exemple #3
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            private static void CreateProxy(ref FlaxEngine.Window win, string name)
            {
                if (win != null)
                {
                    return;
                }

                CreateWindowSettings settings = CreateWindowSettings.Default;

                settings.Title                  = name;
                settings.Size                   = new Vector2(HintWindowsSize);
                settings.AllowInput             = false;
                settings.AllowMaximize          = false;
                settings.AllowMinimize          = false;
                settings.HasBorder              = false;
                settings.HasSizingFrame         = false;
                settings.IsRegularWindow        = false;
                settings.SupportsTransparency   = true;
                settings.ShowInTaskbar          = false;
                settings.ActivateWhenFirstShown = false;
                settings.IsTopmost              = true;

                win = FlaxEngine.Window.Create(settings);

                win.Opacity             = 0.6f;
                win.GUI.BackgroundColor = Style.Current.DragWindow;
            }
Exemple #4
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        /// <inheritdoc />
        public override void OnExit()
        {
            // Unbind events
            Level.SceneSaveError             -= OnSceneSaveError;
            Level.SceneLoaded                -= OnSceneLoaded;
            Level.SceneLoadError             -= OnSceneLoadError;
            Level.SceneLoading               -= OnSceneLoading;
            Level.SceneSaved                 -= OnSceneSaved;
            Level.SceneSaving                -= OnSceneSaving;
            Level.SceneUnloaded              -= OnSceneUnloaded;
            Level.SceneUnloading             -= OnSceneUnloading;
            ScriptsBuilder.ScriptsReloadEnd  -= OnScriptsReloadEnd;
            Editor.StateMachine.StateChanged -= OnEditorStateChanged;

            // Close main window
            MainWindow?.Close(ClosingReason.EngineExit);
            MainWindow = null;

            // Close all windows
            var windows = Windows.ToArray();

            for (int i = 0; i < windows.Length; i++)
            {
                if (windows[i] != null)
                {
                    windows[i].Close(ClosingReason.EngineExit);
                }
            }
        }
Exemple #5
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 private static void HideProxy(ref FlaxEngine.Window win)
 {
     if (win)
     {
         win.Hide();
     }
 }
Exemple #6
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        private void OnClosing(ClosingReason reason, ref bool cancel)
        {
            // Check if can close window
            if (CanCloseWindow(reason))
            {
                if (reason == ClosingReason.User)
                {
                    _result = DialogResult.Cancel;
                }

                // Clean up
                _window = null;

                // Check if any thead is blocked during ShowDialog, then wait for it
                bool wait = true;
                while (wait)
                {
                    wait = Interlocked.Read(ref _isWaitingForDialog) > 0;
                    Thread.Sleep(1);
                }

                // Close window
                return;
            }

            // Suppress closing
            cancel = true;
        }
        /// <inheritdoc />
        public override void OnInit()
        {
            Assert.IsNull(MainWindow);

            _windowsLayoutPath = StringUtils.CombinePaths(Globals.ProjectCacheFolder, "WindowsLayout.xml");

            // Create main window
            var dpiScale = Platform.DpiScale;
            var settings = CreateWindowSettings.Default;

            settings.Title         = "Flax Editor";
            settings.Size          = new Vector2(1300 * dpiScale, 900 * dpiScale);
            settings.StartPosition = WindowStartPosition.CenterScreen;

            if (!Editor.Instance.Options.Options.Interface.UseNativeWindowSystem)
            {
                settings.HasBorder      = false;
                settings.HasSizingFrame = false;
            }

            MainWindow = Window.Create(settings);

            if (MainWindow == null)
            {
                // Error
                Editor.LogError("Failed to create editor main window!");
                return;
            }
            UpdateWindowTitle();

            // Link for main window events
            MainWindow.Closing += MainWindow_OnClosing;
            MainWindow.Closed  += MainWindow_OnClosed;

            // Create default editor windows
            ContentWin         = new ContentWindow(Editor);
            EditWin            = new EditGameWindow(Editor);
            GameWin            = new GameWindow(Editor);
            PropertiesWin      = new PropertiesWindow(Editor);
            SceneWin           = new SceneTreeWindow(Editor);
            DebugLogWin        = new DebugLogWindow(Editor);
            OutputLogWin       = new OutputLogWindow(Editor);
            ToolboxWin         = new ToolboxWindow(Editor);
            GraphicsQualityWin = new GraphicsQualityWindow(Editor);
            GameCookerWin      = new GameCookerWindow(Editor);
            ProfilerWin        = new ProfilerWindow(Editor);
            EditorOptionsWin   = new EditorOptionsWindow(Editor);
            PluginsWin         = new PluginsWindow(Editor);

            // Bind events
            SceneManager.SceneSaveError     += OnSceneSaveError;
            SceneManager.SceneLoaded        += OnSceneLoaded;
            SceneManager.SceneLoadError     += OnSceneLoadError;
            SceneManager.SceneLoading       += OnSceneLoading;
            SceneManager.SceneSaved         += OnSceneSaved;
            SceneManager.SceneSaving        += OnSceneSaving;
            SceneManager.SceneUnloaded      += OnSceneUnloaded;
            SceneManager.SceneUnloading     += OnSceneUnloading;
            ScriptsBuilder.ScriptsReloadEnd += OnScriptsReloadEnd;
        }
Exemple #8
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 private static void DisposeProxy(ref FlaxEngine.Window win)
 {
     if (win)
     {
         win.Close(ClosingReason.User);
         win = null;
     }
 }
Exemple #9
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        private static void SaveBounds(XmlWriter writer, Window win)
        {
            var bounds = win.ClientBounds;

            writer.WriteAttributeString("X", bounds.X.ToString(CultureInfo.InvariantCulture));
            writer.WriteAttributeString("Y", bounds.Y.ToString(CultureInfo.InvariantCulture));
            writer.WriteAttributeString("Width", bounds.Width.ToString(CultureInfo.InvariantCulture));
            writer.WriteAttributeString("Height", bounds.Height.ToString(CultureInfo.InvariantCulture));
        }
Exemple #10
0
 /// <summary>
 /// Closes this dialog.
 /// </summary>
 public void Close()
 {
     if (_window != null)
     {
         var win = _window;
         _window = null;
         win.Close();
     }
 }
Exemple #11
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            /// <summary>
            /// Gathers input from the specified window.
            /// </summary>
            /// <param name="window">The window.</param>
            public void Gather(FlaxEngine.Window window)
            {
                IsControlDown = window.GetKey(Keys.Control);
                IsShiftDown   = window.GetKey(Keys.Shift);
                IsAltDown     = window.GetKey(Keys.Alt);

                IsMouseRightDown  = window.GetMouseButton(MouseButton.Right);
                IsMouseMiddleDown = window.GetMouseButton(MouseButton.Middle);
                IsMouseLeftDown   = window.GetMouseButton(MouseButton.Left);
            }
Exemple #12
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        /// <inheritdoc />
        public override void OnInit()
        {
            Assert.IsNull(MainWindow);

            _windowsLayoutPath = StringUtils.CombinePaths(Globals.ProjectCacheFolder, "WindowsLayout.xml");

            // Create main window
            var settings = CreateWindowSettings.Default;

            settings.Title         = "Flax Editor";
            settings.Size          = new Vector2(1300, 900);
            settings.StartPosition = WindowStartPosition.CenterScreen;
            MainWindow             = Window.Create(settings);
            if (MainWindow == null)
            {
                // Error
                Debug.LogError("Failed to create editor main window!");
                return;
            }
            UpdateWindowTitle();

            // Link for main window events
            MainWindow.OnClosing += MainWindow_OnClosing;
            MainWindow.OnClosed  += MainWindow_OnClosed;

            // Create default editor windows
            ContentWin         = new ContentWindow(Editor);
            EditWin            = new EditGameWindow(Editor);
            GameWin            = new GameWindow(Editor);
            PropertiesWin      = new PropertiesWindow(Editor);
            SceneWin           = new SceneTreeWindow(Editor);
            DebugWin           = new DebugLogWindow(Editor);
            ToolboxWin         = new ToolboxWindow(Editor);
            GraphicsQualityWin = new GraphicsQualityWindow(Editor);
            GameCookerWin      = new GameCookerWindow(Editor);
            ProfilerWin        = new ProfilerWindow(Editor);
            EditorOptionsWin   = new EditorOptionsWindow(Editor);

            // Bind events
            SceneManager.SceneSaveError += OnSceneSaveError;
            SceneManager.SceneLoaded    += OnSceneLoaded;
            SceneManager.SceneLoadError += OnSceneLoadError;
            SceneManager.SceneLoading   += OnSceneLoading;
            SceneManager.SceneSaved     += OnSceneSaved;
            SceneManager.SceneSaving    += OnSceneSaving;
            SceneManager.SceneUnloaded  += OnSceneUnloaded;
            SceneManager.SceneUnloading += OnSceneUnloading;
        }
Exemple #13
0
        private void MainWindow_OnClosed()
        {
            Editor.Log("Main window is closed");
            MainWindow = null;

            // Capture project icon screenshot (not in play mode and if editor was used for some time)
            if (!Editor.StateMachine.IsPlayMode && Time.TimeSinceStartup >= 5.0f)
            {
                Editor.Log("Capture project icon screenshot");
                _projectIconScreenshotTimeout = Time.TimeSinceStartup + 0.8f; // wait 800ms for a screenshot task
                EditWin.Viewport.SaveProjectIcon();
            }
            else
            {
                // Close editor
                Application.Exit();
            }
        }
Exemple #14
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        /// <summary>
        /// Shows the dialog and waits for the result.
        /// </summary>
        /// <param name="parentWindow">The parent window.</param>
        /// <returns>The dialog result.</returns>
        public DialogResult ShowDialog(FlaxEngine.Window parentWindow)
        {
            // Show window
            Show(parentWindow);

            // Set wait flag
            Interlocked.Increment(ref _isWaitingForDialog);

            // Wait for the closing
            do
            {
                Thread.Sleep(1);
            } while (_window);

            // Clear wait flag
            Interlocked.Decrement(ref _isWaitingForDialog);

            return(_result);
        }
Exemple #15
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        /// <summary>
        /// Shows the dialog.
        /// </summary>
        /// <param name="parentWindow">The parent window.</param>
        public void Show(FlaxEngine.Window parentWindow)
        {
            // Setup initial window settings
            CreateWindowSettings settings = CreateWindowSettings.Default;

            settings.Title          = _title;
            settings.Size           = Size;
            settings.AllowMaximize  = false;
            settings.AllowMinimize  = false;
            settings.HasSizingFrame = false;
            settings.StartPosition  = WindowStartPosition.CenterParent;
            settings.Parent         = parentWindow;
            SetupWindowSettings(ref settings);

            // Create window
            _window = FlaxEngine.Window.Create(settings);
            var windowGUI = _window.GUI;

            // Attach events
            _window.Closing += OnClosing;
            _window.Closed  += OnClosed;

            // Link to the window
            Parent = windowGUI;

            // Show
            _window.Show();
            _window.Focus();
            _window.FlashWindow();

            // Perform layout
            windowGUI.UnlockChildrenRecursive();
            windowGUI.PerformLayout();

            OnShow();
        }
Exemple #16
0
        /// <inheritdoc />
        public override void OnInit()
        {
            Assert.IsNull(MainWindow);

            _windowsLayoutPath = StringUtils.CombinePaths(Globals.ProjectCacheFolder, "WindowsLayout.xml");

            // Create main window
            var dpiScale = Platform.DpiScale;
            var settings = CreateWindowSettings.Default;

            settings.Title               = "Flax Editor";
            settings.Size                = Platform.DesktopSize;
            settings.StartPosition       = WindowStartPosition.CenterScreen;
            settings.ShowAfterFirstPaint = true;

#if PLATFORM_WINDOWS
            if (!Editor.Instance.Options.Options.Interface.UseNativeWindowSystem)
#endif
            {
                settings.HasBorder = false;
#if PLATFORM_WINDOWS
                // Skip OS sizing frame and implement it using LeftButtonHit
                settings.HasSizingFrame = false;
#endif
            }

            MainWindow = Platform.CreateWindow(ref settings);

            if (MainWindow == null)
            {
                // Error
                Editor.LogError("Failed to create editor main window!");
                return;
            }
            UpdateWindowTitle();

            // Link for main window events
            MainWindow.Closing += MainWindow_OnClosing;
            MainWindow.Closed  += MainWindow_OnClosed;

            // Create default editor windows
            ContentWin              = new ContentWindow(Editor);
            EditWin                 = new EditGameWindow(Editor);
            GameWin                 = new GameWindow(Editor);
            PropertiesWin           = new PropertiesWindow(Editor);
            SceneWin                = new SceneTreeWindow(Editor);
            DebugLogWin             = new DebugLogWindow(Editor);
            OutputLogWin            = new OutputLogWindow(Editor);
            ToolboxWin              = new ToolboxWindow(Editor);
            GraphicsQualityWin      = new GraphicsQualityWindow(Editor);
            GameCookerWin           = new GameCookerWindow(Editor);
            ProfilerWin             = new ProfilerWindow(Editor);
            EditorOptionsWin        = new EditorOptionsWindow(Editor);
            PluginsWin              = new PluginsWindow(Editor);
            VisualScriptDebuggerWin = new VisualScriptDebuggerWindow(Editor);

            // Bind events
            Level.SceneSaveError             += OnSceneSaveError;
            Level.SceneLoaded                += OnSceneLoaded;
            Level.SceneLoadError             += OnSceneLoadError;
            Level.SceneLoading               += OnSceneLoading;
            Level.SceneSaved                 += OnSceneSaved;
            Level.SceneSaving                += OnSceneSaving;
            Level.SceneUnloaded              += OnSceneUnloaded;
            Level.SceneUnloading             += OnSceneUnloading;
            ScriptsBuilder.ScriptsReloadEnd  += OnScriptsReloadEnd;
            Editor.StateMachine.StateChanged += OnEditorStateChanged;
        }
Exemple #17
0
 private void OnClosed()
 {
     _window = null;
 }