/// <summary> /// Updates the material surface (save new one, discard cached data, reload asset). /// </summary> /// <param name="data">The surface graph data.</param> /// <param name="info">The material info structure.</param> /// <returns>True if cannot save it, otherwise false.</returns> public bool SaveSurface(byte[] data, MaterialInfo info) { return(Internal_SaveSurface(unmanagedPtr, data, ref info)); }
internal static extern bool Internal_SaveSurface(IntPtr obj, byte[] data, ref MaterialInfo info);
internal static extern void Internal_Info(IntPtr obj, out MaterialInfo resultAsRef);