public SpriteTile(string file, Vector3 pos, float scalex, float scaley) { Sprite = SpriteManager.AddSprite(file); Sprite.Position = pos; Sprite.SetScale(scalex, scaley); }
public SpriteTile(string file, Vector3 pos, float scalex, float scaley) { Sprite = SpriteManager.AddSprite(file); Sprite.Position = pos; Sprite.SetScale(scalex, scaley); }