public AdvancedShapeCollectionLoadingWindow(Cursor cursor, MultiButtonMessageBox mbmb, TypesToLoad typesToLoad) : base(cursor) { this.AddWindow(mbmb); this.ScaleX = mbmb.ScaleX + 12.5f; mbmb.DrawBorders = false; mbmb.X = mbmb.ScaleX; mbmb.RemoveButton(mbmb.GetButton("Advanced >>")); // Maybe one day we want to allow the user to go back to the // basic view? It's a pain, so I won't do that now mbmb.Y = mbmb.ScaleY; this.ScaleY = mbmb.ScaleY + 1; //Button cancelButton = mbmb.GetButton("Cancel"); //mbmb.RemoveButton(cancelButton); mbmb.HasMoveBar = false; mbmb.HasCloseButton = false; this.HasMoveBar = true; //mbmb.AddButton(cancelButton); TextDisplay textDisplay = new TextDisplay(cursor); textDisplay.Text = "Offset"; this.AddWindow(textDisplay); textDisplay.X = mbmb.ScaleX * 2; textDisplay.Y = 1; offsetWindow = new Vector3Display(cursor); this.AddWindow(offsetWindow); offsetWindow.X = mbmb.ScaleX * 2 + offsetWindow.ScaleX ; offsetWindow.Y = offsetWindow.ScaleY + 2; mbmb.Closing += new GuiMessage(CloseThis); this.Name = ""; PropertyGrid<TypesToLoad> propertyGrid = new PropertyGrid<TypesToLoad>(cursor); propertyGrid.ObjectDisplaying = typesToLoad; propertyGrid.HasMoveBar = false; propertyGrid.HasCloseButton = false; this.AddWindow(propertyGrid); propertyGrid.X = mbmb.ScaleX * 2 + propertyGrid.ScaleX - 1; // subtract 1 because we're not going to show the frames propertyGrid.Y = propertyGrid.ScaleY + 2 + offsetWindow.ScaleY * 2 + .5f; propertyGrid.DrawBorders = false; }
public Vector3OkWindow(Cursor cursor) : base(cursor) { this.ScaleX = 6.5f; this.ScaleY = 6.0f; HasMoveBar = true; HasCloseButton = true; mVector3Display = new Vector3Display(cursor); this.AddWindow(mVector3Display); mVector3Display.Y = .5f + mVector3Display.ScaleY; this.Closing += GuiManager.RemoveWindow; Button okButton = new Button(mCursor); AddWindow(okButton); const float border = .5f; okButton.Y = this.ScaleY * 2 - okButton.ScaleY - border; okButton.ScaleX = 3; okButton.Text = "Ok"; okButton.Click += ShiftSceneOk; }