SetOverlayTextures() public méthode

public SetOverlayTextures ( Microsoft.Xna.Framework.Graphics.Texture2D upTexture, Microsoft.Xna.Framework.Graphics.Texture2D downTexture ) : void
upTexture Microsoft.Xna.Framework.Graphics.Texture2D
downTexture Microsoft.Xna.Framework.Graphics.Texture2D
Résultat void
Exemple #1
0
        public ToolsWindow(Cursor cursor) : base()
		{
			messages = GuiData.Messages;

			SetPositionTL(3.5f, 63.8f);

            HasCloseButton = true;

            moveObject = AddToggleButton();
			moveObject.Text = "Move";
			moveObject.SetOverlayTextures(
                FlatRedBallServices.Load<Texture2D>("Content/icons/Tools/move.tga", AppState.Self.PermanentContentManager),
                null);

            attachObject = AddToggleButton();
			attachObject.Text = "Attach";
			moveObject.AddToRadioGroup(attachObject);
			attachObject.SetOverlayTextures(
                FlatRedBallServices.Load<Texture2D>("Content/icons/attach.tga", AppState.Self.PermanentContentManager),
                null);


            detachObject = AddButton();
			detachObject.Text = "Detach";
			detachObject.Enabled = false;
			detachObject.SetOverlayTextures(
                FlatRedBallServices.Load<Texture2D>("Content/icons/detach.tga", AppState.Self.PermanentContentManager),             
                null);
			detachObject.Click += new GuiMessage(messages.DetachObjectClick);


            copyEmitter = AddButton();
			copyEmitter.Text = "Copy";
			copyEmitter.SetOverlayTextures(
                FlatRedBallServices.Load<Texture2D>("Content/icons/duplicate.tga", AppState.Self.PermanentContentManager),             
                null);
			copyEmitter.Click += new GuiMessage(CopyEmitterClick);
            copyEmitter.Enabled = false ;

            scaleEmitterTime = AddButton();
			scaleEmitterTime.Text = "Scale Emitter Speed";
			scaleEmitterTime.SetOverlayTextures(15, 2);
			scaleEmitterTime.Click += new GuiMessage(ScaleEmitterTimeClick);
			scaleEmitterTime.Enabled = false;

            #region DownZFreeRotateButton

            this.mDownZFreeRotateButton = base.AddToggleButton();


            mDownZFreeRotateButton.SetOverlayTextures(
                FlatRedBallServices.Load<Texture2D>(@"Content\DownZ.png", FlatRedBallServices.GlobalContentManager),
                FlatRedBallServices.Load<Texture2D>(@"Content\FreeRotation.png", FlatRedBallServices.GlobalContentManager));


            #endregion
		}
Exemple #2
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        public ToolsWindow()
            : base()
        {
            this.mMoveButton = AddToggleButton(Keys.M);
            this.mMoveButton.Text = "Move";
            this.mMoveButton.SetOverlayTextures(2, 0);

            Texture2D findPathTexture = FlatRedBallServices.Load<Texture2D>(@"Assets\UI\FindPathTo.png", "Global");

            mFindPathToNodeButton = AddToggleButton(Keys.F);
            mFindPathToNodeButton.Text = "Find Path To Node";
            mFindPathToNodeButton.SetOverlayTextures(findPathTexture, null);
            mFindPathToNodeButton.Push += FindPathToNodeButtonPress;
            
            mMoveButton.AddToRadioGroup(mFindPathToNodeButton);


        }
        private void CreateButtons()
        {
            #region Consts used in button creation

            const float buttonScaleX = 2.0f;
            const float buttonScaleY = 1.5f;
            const float distanceBetweenButtons = .5f;
            const float buttonY = 5;

            #endregion

            int buttonsAddedSoFar = 0;

            #region To Start
            mToStart = new Button(mCursor);
            AddWindow(mToStart);
            mToStart.SetOverlayTextures(
                FlatRedBallServices.Load<Texture2D>(@"Content\ToStartButton.png", FlatRedBallServices.GlobalContentManager), 
                null);
            mToStart.ScaleX = buttonScaleX;
            mToStart.ScaleY = buttonScaleY;
            mToStart.X = distanceBetweenButtons + buttonScaleX + buttonsAddedSoFar * (distanceBetweenButtons + 2 * buttonScaleX);
            mToStart.Y = buttonY;
            mToStart.Click += ToStartClick;
            buttonsAddedSoFar++;
            #endregion

            #region Play 

            mPlay = new ToggleButton(mCursor);
            AddWindow(mPlay);
            mPlay.SetOverlayTextures(
                FlatRedBallServices.Load<Texture2D>(@"Content\PlayButton.png", FlatRedBallServices.GlobalContentManager), 
                null);
            mPlay.ScaleX = buttonScaleX;
            mPlay.ScaleY = buttonScaleY;
            mPlay.X = distanceBetweenButtons + buttonScaleX + buttonsAddedSoFar * (distanceBetweenButtons + 2 * buttonScaleX);
            mPlay.Y = buttonY;
            mPlay.Click += PlayClick;
            buttonsAddedSoFar++;

            #endregion

            #region Pause

            mPause = new ToggleButton(mCursor);
            AddWindow(mPause);
            mPause.SetOverlayTextures(
                FlatRedBallServices.Load<Texture2D>(@"Content\PauseButton.png", FlatRedBallServices.GlobalContentManager),
                null);
            mPause.ScaleX = buttonScaleX;
            mPause.ScaleY = buttonScaleY;
            mPause.X = distanceBetweenButtons + buttonScaleX + buttonsAddedSoFar * (distanceBetweenButtons + 2 * buttonScaleX);
            mPause.Y = buttonY;
            mPause.Click += PauseClick;
            buttonsAddedSoFar++;

            #endregion

            mStop = new Button(mCursor);
            AddWindow(mStop);
            mStop.SetOverlayTextures(
                FlatRedBallServices.Load<Texture2D>(@"Content\StopButton.png", FlatRedBallServices.GlobalContentManager),
                null);
            mStop.ScaleX = buttonScaleX;
            mStop.ScaleY = buttonScaleY;
            mStop.X = distanceBetweenButtons + buttonScaleX + buttonsAddedSoFar * (distanceBetweenButtons + 2 * buttonScaleX);
            mStop.Y = buttonY;
            mStop.Click += StopClick;
            buttonsAddedSoFar++;

            mLoadSong = new Button(mCursor);
            AddWindow(mLoadSong);
            mLoadSong.SetOverlayTextures(
                FlatRedBallServices.Load<Texture2D>(@"Content\EjectButton.png", FlatRedBallServices.GlobalContentManager),
                null);
            mLoadSong.ScaleX = buttonScaleX;
            mLoadSong.ScaleY = buttonScaleY;
            mLoadSong.X = distanceBetweenButtons + buttonScaleX + buttonsAddedSoFar * (distanceBetweenButtons + 2 * buttonScaleX);
            mLoadSong.Y = buttonY;
            mLoadSong.Click += OpenSongWindow;
            buttonsAddedSoFar++;
        }
        public TimeControlButtonWindow(Cursor cursor) : base(cursor)
        {
			//GuiManager.AddWindow(this);

			SetPositionTL(5.2f, 40);
			ScaleX = 5.2f;
			ScaleY = 1.95f;
			mName = "Time Controls";
			mMoveBar = true;


            toStartButton = new Button(mCursor);
            AddWindow(toStartButton);
			toStartButton.SetPositionTL(1.9f, 1.9f);
			toStartButton.ScaleX = 1.5f;
			toStartButton.ScaleY = 1.5f;
			toStartButton.SetOverlayTextures(10, 1);
			toStartButton.Click += new GuiMessage(toStartButtonClick);
            toStartButton.Text = "To Start";


            stopButton = new Button(mCursor);
            AddWindow(stopButton);
			stopButton.SetPositionTL(5.1f, 1.9f);
			stopButton.ScaleX = 1.5f;
			stopButton.ScaleY = 1.5f;
			stopButton.SetOverlayTextures(11, 1);
			stopButton.Click += new GuiMessage(stopButtonClick);
            stopButton.Text = "Stop";

            playButton = new ToggleButton(mCursor);
            AddWindow(playButton);
			playButton.SetPositionTL(8.3f, 1.9f);
			playButton.ScaleX = 1.5f;
			playButton.ScaleY = 1.5f;
			playButton.SetOverlayTextures(9, 1);
			playButton.Click += new GuiMessage(playButtonClick);
            playButton.Text = "Play";

        }
Exemple #5
0
        /// <summary>
		/// Creates a new FileWindow.
		/// </summary>
		/// <remarks>
		/// By default, the save name TextBox is invisible making this a text box for loading.  Call
		/// SetToSave to make the box appear.
		/// </remarks>
		/// <param name="InpMan"></param>
		/// <param name="SprMan"></param>
		internal FileWindow(Cursor cursor) : 
            base(cursor)
        {
            #region Create the "settings" directory
            if (System.IO.Directory.Exists(ApplicationFolderForThisProgram + "settings") == false)
                System.IO.Directory.CreateDirectory(ApplicationFolderForThisProgram + "settings");
            #endregion

            #region Set "this" properties

            this.HasMoveBar = true;
			this.Closing += new GuiMessage(OnFileWindowClose);
			mScaleX = 20;
			mScaleY = 20;

            this.Resizable = true;
            this.Resizing += new GuiMessage(SetGUIPosition);
            this.OkClick += new GuiMessage(AddFileToRecent);
            this.Closing += OnClose;
            MinimumScaleX = 13;
            MinimumScaleY = 16;

            #endregion

            mFileTypes = new List<string>();

            #region Create the Texture display button

            mTextureDisplayButton = new Button(mCursor);
            AddWindow(mTextureDisplayButton);
            mTextureDisplayButton.ScaleY = 4;
            mTextureDisplayButton.ScaleX = 4;
            mTextureDisplayButton.Click += ShowChildTextureDisplayWindow;

            #endregion

            #region Create the Bookmark button

            mBookmarkToggleButton = new ToggleButton(mCursor);
            AddWindow(mBookmarkToggleButton);
            mBookmarkToggleButton.ScaleX = mBookmarkToggleButton.ScaleY = 1.3f;
            mBookmarkToggleButton.SetPositionTL(.5f + mBookmarkToggleButton.ScaleX, .5f + mBookmarkToggleButton.ScaleY);
            mBookmarkToggleButton.Click += BookmarkButtonClick;
            mBookmarkToggleButton.SetOverlayTextures(
                9, 3);

            #endregion

            #region CurrentDirectoryDisplay Combo Box
            mCurrentDirectoryDisplay = new ComboBox(mCursor);
            base.AddWindow(mCurrentDirectoryDisplay);
            mCurrentDirectoryDisplay.ItemClick += ChangeSelectedDirectory;
            mCurrentDirectoryDisplay.TextChange += ChangeSelectedDirectory;
            mCurrentDirectoryDisplay.AllowTypingInTextBox = true;
            ResetCurrentDirectoryComboBox();

            #endregion

            #region Create the ListBox

            mListBox = new ListBox(mCursor);
            AddWindow(mListBox);

            mListBox.SortingStyle = ListBoxBase.Sorting.None;
			mListBox.Highlight += new GuiMessage(OnListBoxClick);
			mListBox.StrongSelect += new GuiMessage(OnListBoxStrongSelect);
			mListBox.EscapeRelease += new GuiMessage(CloseFileWindow);
            mListBox.CurrentToolTipOption = ListBoxBase.ToolTipOption.CursorOver;

            #endregion

            #region Create the Ok Button

            mOkButton = new Button(mCursor);
            AddWindow(mOkButton);
            mOkButton.Text = "Ok";
			mOkButton.Click += new GuiMessage(OkButtonClick);

            #endregion

            #region Create the Cancel button

            mCancelButton = new Button(mCursor);
            AddWindow(mCancelButton);
            mCancelButton.Text = "Cancel";
            mCancelButton.Click += OnCancelClick;

            #endregion

            #region Create the Load Directory Button

            loadDirectory = new Button(mCursor);
            AddWindow(loadDirectory);

            loadDirectory.Text = "Load Dir";
			loadDirectory.Click += new GuiMessage(LoadDirClick);
            loadDirectory.Visible = false;

            #endregion

            //#region Create the "Add" button

            //addButton = new Button(mCursor);
            //AddWindow(addButton);
            //addButton.ScaleX = 4;
            //addButton.ScaleY = 1.5f;
            //addButton.Text = "Add";
            //addButton.Click += new GuiMessage(AddButtonClick);
            //addButton.Visible = false;

            //#endregion

            #region Create the Up Directory button

            mUpDirectory = new Button(mCursor);
            AddWindow(mUpDirectory);

#if FRB_MDX
            // This is always null in the new engines - not sure how this button gets its texture.
			mUpDirectory.SetOverlayTextures(GuiManager.mUpDirectory, null);
#endif
			mUpDirectory.ScaleY = 1;
			mUpDirectory.ScaleX = 1;
            mUpDirectory.Text = "Up One Directory";
            
            mUpDirectory.overlayTL = new FlatRedBall.Math.Geometry.Point(0.38281250, 0.6445312500);
            mUpDirectory.overlayTR = new FlatRedBall.Math.Geometry.Point(0.42968750, 0.6445312500);
            mUpDirectory.overlayBL = new FlatRedBall.Math.Geometry.Point(0.38281250, 0.687500000);
            mUpDirectory.overlayBR = new FlatRedBall.Math.Geometry.Point(0.42968750, 0.687500000);

            mUpDirectory.Click += this.UpOneDirectoryClick;

            #endregion

            mCreateNewDirectory = new Button(mCursor);
            base.AddWindow(mCreateNewDirectory);
            mCreateNewDirectory.SetOverlayTextures(5, 3);
            mCreateNewDirectory.ScaleX = 1;
            mCreateNewDirectory.ScaleY = 1;
            mCreateNewDirectory.Text = "Create New\nDirectory";
            mCreateNewDirectory.Click += AddDirectoryClick;

            saveName = new TextBox(mCursor);
            AddWindow(saveName);
			saveName.ScaleY = 1.4f;
            saveName.Visible = false;
            saveName.fixedLength = false;
			saveName.EnterPressed += new GuiMessage(OnSaveNameEnter);
			saveName.EscapeRelease += new GuiMessage(CloseFileWindow);

            Name = "Loading File";

//			displayTextureLoadedBefore = false;


            mShowFileHierarchy = new ToggleButton(mCursor);
            AddWindow(mShowFileHierarchy);
			mShowFileHierarchy.SetPositionTL(7.0f, 4.5f);
			mShowFileHierarchy.ScaleX = 5.5f;
			mShowFileHierarchy.Text = "File Hierarchy";
            mShowFileHierarchy.SetOneAlwaysDown(true);
			mShowFileHierarchy.Click += new GuiMessage(OnFileHierarchyClick);

            mAllRelativeToggleButton = new ToggleButton(mCursor);
            AddWindow(mAllRelativeToggleButton);
			mAllRelativeToggleButton.SetPositionTL(7.0f, 6.5f);
			mAllRelativeToggleButton.ScaleX = 5.5f;
			mAllRelativeToggleButton.Text = "All Relative";
			mAllRelativeToggleButton.Click += new GuiMessage(OnAllRelativeClick);
			mAllRelativeToggleButton.SetOneAlwaysDown(true);
			mAllRelativeToggleButton.AddToRadioGroup(mShowFileHierarchy);

            mShowRecent = new ToggleButton(mCursor);
            AddWindow(mShowRecent);

            mShowRecent.SetPositionTL(19, 4.5f);
            mShowRecent.ScaleX = 5.5f;
            mShowRecent.Text = "Recent Files";
            mShowRecent.Click += new GuiMessage(OnShowRecent);
            mShowRecent.SetOneAlwaysDown(true);
            mShowRecent.AddToRadioGroup(mShowFileHierarchy);

            // go here!!!
			mShowFileHierarchy.Press();

            mFileTypeBox = new ComboBox(mCursor);
            AddWindow(mFileTypeBox);
            mFileTypeBox.ItemClick += OnFileTypeChange;

#if XBOX360 || WINDOWS_PHONE || MONODROID
            SetDirectory();

#else
            SetDirectory(FileManager.MyDocuments);
#endif


            SetGUIPosition(null);

            
            LoadBookmarks();
        }
        public TimeControlWindow()
            : base(GuiManager.Cursor)
        {
            GuiManager.AddWindow(this);
            SetPositionTL(11.5f, 72.6f);
            ScaleX = 11.5f;
            ScaleY = 1.95f;
            HasMoveBar = true;
            Name = "Time Controls";

            toStartButton = AddButton();
            toStartButton.SetPositionTL(1.9f, 1.9f);
            toStartButton.ScaleX = 1.5f;
            toStartButton.ScaleY = 1.5f;
            toStartButton.SetOverlayTextures(10, 1);
            toStartButton.Text = "To Start of Instruction Set";
            toStartButton.Click += new GuiMessage(ToStartPushed);

            stopButton = AddButton();
            stopButton.SetPositionTL(11.5f, 1.9f);
            stopButton.ScaleX = 1.5f;
            stopButton.ScaleY = 1.5f;
            stopButton.SetOverlayTextures(11, 1);
            stopButton.Text = "Stop";
            stopButton.Click += new GuiMessage(StopPushed);


            playButton = AddToggleButton();
            playButton.SetPositionTL(14.7f, 1.9f);
            playButton.ScaleX = 1.5f;
            playButton.ScaleY = 1.5f;
            playButton.SetOverlayTextures(9, 1);
            playButton.Text = "Play";
            playButton.Click += new GuiMessage(PlayPushed);

            mCycleButton = AddToggleButton();
            mCycleButton.SetPositionTL(17.9f, 1.9f);
            mCycleButton.ScaleX = 1.5f;
            mCycleButton.ScaleY = 1.5f;
            mCycleButton.SetOverlayTextures(8, 3);
            mCycleButton.SetText("Cycle Off", "Cycle On");


        }
            /*
             * This is the basic constructor for the GeometryWindow. It uses ToggleButtons instead of Buttons for a functionality aspect.
             * The desire was to have a single click on the button create 1 geometric shape, and then have the button
             * reset itself to the off position. The Button class may be used, but as of August 2nd, 2008, I don't believe has the
             * support for the desired functionality - Aaron
            */
            public GeometryWindow()
                : base()
            {
                base.mName = "Geometry";
                NumberOfRows = 5;

                this.X = SpriteManager.Camera.XEdge * 2 - this.ScaleX;
                this.Y = 19.0f;

                this.ExtraSpacingBetweenSameRowButtons = .2f;

                #region Add AxisAlignedRectangle
                this.mAxisAlignedRectangleButton = AddButton(Keys.P);
                this.mAxisAlignedRectangleButton.Text = "AxisAlignedRectangle (P)";
                mAxisAlignedRectangleButton.SetOverlayTextures(FlatRedBallServices.Load<Texture2D>(@"Assets\UI\AxisAlignedRectangle.png"), null);
                mAxisAlignedRectangleButton.Click += AddAxisAlignedRectangle;
                #endregion

                #region Add Circle
                this.mCircleButton = AddButton(Keys.O);
                this.mCircleButton.Text = "Circle (O)";
                mCircleButton.SetOverlayTextures(FlatRedBallServices.Load<Texture2D>(@"Assets\UI\Circle.png"), null);
                mCircleButton.Click += AddCircle;
                #endregion

                #region Add Polygon (Rectangle)

                this.mRectanglePolygonButton = AddButton(Keys.I);
                this.mRectanglePolygonButton.Text = "Rectangle Polygon (I)";
                mRectanglePolygonButton.SetOverlayTextures(FlatRedBallServices.Load<Texture2D>(@"Assets\UI\RectanglePolygon.png"), null);
                mRectanglePolygonButton.Click += AddRectanglePolygon;

                #endregion

                #region Add AxisAlignedCube

                this.mAxisAlignedCubeButton = AddButton(Keys.U);
                this.mAxisAlignedCubeButton.Text = "AxisAlignedCube (U)";
                mAxisAlignedCubeButton.SetOverlayTextures(FlatRedBallServices.Load<Texture2D>(@"Assets\UI\AxisAlignedCube.png"), null);
                mAxisAlignedCubeButton.Click += AddAxisAlignedCube;

                #endregion

                #region Add Sphere

                this.mSphereButton = AddButton(Keys.Y);
                this.mSphereButton.Text = "Sphere (Y)";
                mSphereButton.SetOverlayTextures(FlatRedBallServices.Load<Texture2D>(@"Assets\UI\Sphere.png"), null);
                mSphereButton.Click += AddSphere;

                #endregion

                #region Edit AxisAlignedRectangle

                mEditAxisAlignedRectangleButton = AddToggleButton();
                mEditAxisAlignedRectangleButton.SetText("Currently NOT editing Axis Aligned Rectangles", "Currently editing Axis Aligned Rectangles");
                Texture2D texture = FlatRedBallServices.Load<Texture2D>(@"Assets\UI\EditAxisAlignedRectangle.png");
                mEditAxisAlignedRectangleButton.SetOverlayTextures(
                    FlatRedBallServices.Load<Texture2D>(@"Assets\UI\NoEditAxisAlignedRectangle.png"),
                    texture
                    );
                mEditAxisAlignedRectangleButton.Press();
                #endregion

                #region Edit Circle
                mEditCircleButton = AddToggleButton();
                mEditCircleButton.SetText("Currently NOT editing Circles", "Currently editing Circles");
                texture = FlatRedBallServices.Load<Texture2D>(@"Assets\UI\EditCircle.png");
                mEditCircleButton.SetOverlayTextures(FlatRedBallServices.Load<Texture2D>(@"Assets\UI\NoEditCircle.png"), texture);
                mEditCircleButton.Press();
                #endregion

                #region Edit Polygon
                mEditPolygonButton = AddToggleButton();
                mEditPolygonButton.SetText("Currently NOT editing Polygons", "Currently editing Polygons");
                texture = FlatRedBallServices.Load<Texture2D>(@"Assets\UI\EditPolygon.png");
                mEditPolygonButton.SetOverlayTextures(FlatRedBallServices.Load<Texture2D>(@"Assets\UI\NoEditPolygon.png"), texture);
                mEditPolygonButton.Press();
                #endregion

                #region Edit AxisAlignedCube
                mEditAxisAlignedCubeButton = AddToggleButton();
                mEditAxisAlignedCubeButton.SetText("Currently NOT editing Axis Aligned Cubes", "Currently editing Axis Aligned Cubes");
                texture = FlatRedBallServices.Load<Texture2D>(@"Assets\UI\EditAxisAlignedCube.png");
                mEditAxisAlignedCubeButton.SetOverlayTextures(FlatRedBallServices.Load<Texture2D>(@"Assets\UI\NoEditAxisAlignedCube.png"), texture);
                mEditAxisAlignedCubeButton.Press();
                #endregion

                #region Edit Sphere
                mEditSphereButton = AddToggleButton();
                mEditSphereButton.SetText("Currently NOT editing Spheres", "Currently editing Spheres");
                texture = FlatRedBallServices.Load<Texture2D>(@"Assets\UI\EditSphere.png");
                mEditSphereButton.SetOverlayTextures(FlatRedBallServices.Load<Texture2D>(@"Assets\UI\NoEditSphere.png"), texture);
                mEditSphereButton.Press();
                #endregion

            }
Exemple #8
0
        public ToolsWindow()
            : base()
        {
            #region Move button

            this.mMoveButton = AddToggleButton(Keys.M);
            this.mMoveButton.Text = "Move";
            this.mMoveButton.SetOverlayTextures(2, 0);

            #endregion

            #region Scale button

            this.mScaleButton = AddToggleButton(Keys.X);
            this.mScaleButton.Text = "Scale";
            this.mMoveButton.AddToRadioGroup(this.mScaleButton);
            this.mScaleButton.SetOverlayTextures(1, 0);

            #endregion

            #region Rotate Btton

            this.mRotateButton = AddToggleButton(Keys.R);
            this.mRotateButton.Text = "Rotate";
            this.mMoveButton.AddToRadioGroup(this.mRotateButton);
            this.mRotateButton.SetOverlayTextures(0, 0);

            #endregion

            #region Add Point to current Polygon

            mAddPointButton = AddToggleButton(Keys.A);
            mAddPointButton.Text = "Add Point";
            mMoveButton.AddToRadioGroup(mAddPointButton);
            mAddPointButton.SetOverlayTextures(
                FlatRedBallServices.Load<Texture2D>(@"Assets\UI\AddPoint.png"), null);

            #endregion

            #region Draw Polygon

            mDrawPolygonToggleButton = AddToggleButton();
            mDrawPolygonToggleButton.Text = "Draw new Polygon";
            mMoveButton.AddToRadioGroup(mDrawPolygonToggleButton);
            mDrawPolygonToggleButton.SetOverlayTextures(
                FlatRedBallServices.Load<Texture2D>(@"Assets\UI\DrawPolygon.png"), null);


            #endregion

            this.X = SpriteManager.Camera.XEdge * 2 - this.ScaleX;
            this.Y = 9.0f;
        }