Exemple #1
0
        void GetNewBChunkAndNewPosBlock(Pos posBlock, Vector3 worldNormal, ref BChunk newBChunk, ref Pos newPosBlock, ref bool isNewChunk)
        {
            /*
            if (posBlock.edge)
            {
                if (worldNormal.x == -1)
                {
                    if (posBlock.x == 0)
                    {
                        newPosBlock = new Pos(BChunk.WIDTH - 1, posBlock.y, posBlock.z);
                        if (chunkNeighbors.left != null)
                            newBChunk = chunkNeighbors.left;
                        else
                        {
                            newBChunk = bChunks.AddChunk(new Pos(posChunk.x - 1, posChunk.y, posChunk.z));
                            isNewChunk = true;
                        }
                        return;
                    } else
                    {
                        newPosBlock = new Pos(posBlock.x - 1, posBlock.y, posBlock.z);
                        return;
                    }
                } else if (worldNormal.x == 1)
                {
                    if (posBlock.x == BChunks.WIDTH - 1)
                    {
                        newPosBlock = new Pos(0, posBlock.y, posBlock.z);

                        if (chunkNeighbors.right != null)
                            newBChunk = chunkNeighbors.right;
                        else
                        {
                            newBChunk = bChunks.AddChunk(new Pos(posChunk.x + 1, posChunk.y, posChunk.z));
                            isNewChunk = true;
                        }
                        return;
                    } else
                    {
                        newPosBlock = new Pos(posBlock.x + 1, posBlock.y, posBlock.z);
                        return;
                    }
                }



                return;
            } else
            {
                newPosBlock = new Pos(posBlock.y + (int)worldNormal.x, posBlock.y + (int)worldNormal.y, posBlock.z + (int)worldNormal.z);
                return;
            }
            */
        }
Exemple #2
0
        Block AddBlock(BChunk bChunk, Pos pos, ushort type)
        {
            var block = bChunk.AddBlock(pos, type, false);

            return block;
        }
Exemple #3
0
        void AddRandomBlocks(BChunk bChunk)
        {
            /*
            for (int i = 0; i < BChunk.WIDTH_X_HEIGHT * BChunk.WIDTH / 2; i++)
            {
                var posBlock = new Pos(Random.Range(0, BChunk.WIDTH), Random.Range(0, BChunk.HEIGHT), Random.Range(0, BChunk.WIDTH));

                if (bChunk.GetBlock(posBlock.index) == null)
                    AddBlock(bChunk, new Block(posBlock, 0, Random.Range(0, 3), bChunk, bChunksList), false);
            }
*/
        }
Exemple #4
0
 void FillBlocks(BChunk bChunk, ushort[] types, byte width = (byte)Pos.WIDTH, byte height = (byte)Pos.HEIGHT, byte depth = (byte)Pos.WIDTH)
 {
     for (byte x = 0; x < width; x++)
         for (byte y = 0; y < height; y++)
             for (byte z = 0; z < depth; z++)
             {
                 AddBlock(bChunk, new Pos(x, y, z), types [(ushort)UnityEngine.Random.Range(0, types.Length)]);
             }
 }
Exemple #5
0
        void FillBlocks(BChunk bChunk, int sx, int sy, int sz)
        {
            /*
            for (int x = 0; x < sx; x++)
            {
                for (int y = 0; y < sy; y++)
                {
                    for (int z = 0; z < sz; z++)
                    {
                        var posBlock = new Pos(x, y, z);

                        AddBlock(bChunk, new Block(posBlock, 0, Random.Range(0, 3), bChunk, bChunksList), false);
                    }
                }
            }
            */
        }