/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); // Initialize the bird _Bird.Initialize(); _Bird.PositionX = _Graphics.PreferredBackBufferWidth / 3; _Bird.PositionY = _Graphics.PreferredBackBufferHeight / 2; // Initialize the pipe maintaining state _PipesMaintaining = false; // Initialize the floors _FloorsMaintaining = false; _MaintainFloors(); // Initialize the game state _GameState = GameState.Ready; }