public EndScreen(PlayerIndex playerIndex, Color color)
        {
            Sprite bg = new Sprite();
            bg.LoadTexture(@"Assets/HeartBG");
            bg.Scale /= Controller.CurrentDrawCamera.zoom;
            this.AddChild(bg);

            heart = new Sprite();
            heart.LoadTexture(@"Assets/Heart");
            heart.Scale /= (Controller.CurrentDrawCamera.zoom * 1.1f);
            heart.Position.X += 110;
            this.AddChild(heart);

            slime = new Sprite();
            slime.LoadTexture(@"Assets/HeartSlime");
            slime.Scale /= (Controller.CurrentDrawCamera.zoom * 1.1f);
            slime.Position.X += 110;
            slime.Color = color;
            this.AddChild(slime);

            Label lbl = new Label("Player " + (float)(playerIndex + 1) + " has won!", Controller.FontController.GetFont("bigFont"));
            lbl.Position.X = ((Controller.ScreenSize.X / Controller.CurrentDrawCamera.zoom) / 2) - (lbl.Width / 2);
            AddChild(lbl);

            Label lblAdvance = new Label("Press A to apply CPR", Controller.FontController.GetFont("bigFont"));
            lblAdvance.Position.X = ((Controller.ScreenSize.X / Controller.CurrentDrawCamera.zoom) / 2) - (lblAdvance.Width / 2);
            lblAdvance.Position.Y = 550;
            AddChild(lblAdvance);

            ECGsound = Controller.Content.Load<SoundEffect>("sounds/ecg");
        }
        public MenuState()
        {
            scaleTimer = scaleTime;

            Sprite bg = new Sprite();
            bg.LoadTexture(@"Assets/HeartBG");
            bg.Scale /= Controller.CurrentDrawCamera.zoom;
            this.AddChild(bg);

            heart = new Sprite();
            heart.LoadTexture(@"Assets/Heart");
            heart.Scale /= (Controller.CurrentDrawCamera.zoom * 1.1f);
            heart.Position.X += 110;
            this.AddChild(heart);

            Sprite logo = new Sprite();
            logo.LoadTexture(@"Assets/logo");
            logo.Position.X = 300;
            logo.Position.Y = 20;
            logo.Scale *= 0.7f;
            this.AddChild(logo);

            controls = new Sprite();
            controls.LoadTexture(@"Assets/Controlls");
            controls.Scale /= Controller.CurrentDrawCamera.zoom;
            controls.Deactivate();
            this.AddChild(controls);

            Sprite controllsMessage = new Sprite();
            controllsMessage.LoadTexture(@"Assets/smallStartMessage");
            controllsMessage.Position.X = (1024 / Controller.CurrentDrawCamera.zoom) - (300 / Controller.CurrentDrawCamera.zoom);
            controllsMessage.Position.Y = (768 / Controller.CurrentDrawCamera.zoom) - (96 / Controller.CurrentDrawCamera.zoom) - (150 / Controller.CurrentDrawCamera.zoom);
            controllsMessage.Scale /= Controller.CurrentDrawCamera.zoom;
            this.AddChild(controllsMessage);

            Sprite backgroundBehindPlayer = new Sprite();
            backgroundBehindPlayer.LoadTexture(@"Assets/HudBG");
            backgroundBehindPlayer.Position = new Vector2(0, (768 / Controller.CurrentDrawCamera.zoom) - (96 / Controller.CurrentDrawCamera.zoom));
            backgroundBehindPlayer.Scale /= Controller.CurrentDrawCamera.zoom;
            this.AddChild(backgroundBehindPlayer);

            player = new Sprite[4];
            for (int i = 0; i < 4; i++)
            {
                player[i] = new Sprite();
                player[i].LoadTexture(Controller.Content.Load<Texture2D>("images/slimeblobOther"), 48, 48);
                player[i].Scale /= Controller.CurrentDrawCamera.zoom;
                player[i].AddAnimation("IDLE", new int[1] { 0 }, 0);

                player[i].Color = playerData.ElementAt(i).Key;
                player[i].Position = playerData.ElementAt(i).Value;

                this.AddChild(player[i]);
            }

            for(int k = 0; k < 4; k++)
            {
                label[k] = new Label("", Controller.FontController.GetFont("DefaultFont"));
                label[k].Position = player[k].Position + new Vector2(-45, 100);
                label[k].Scale /= Controller.CurrentDrawCamera.zoom - 0.2f;
                this.AddChild(label[k]);
            }

            labelPlayerindication[0] = new Label("P1: ", Controller.FontController.GetFont("DefaultFont"));
            labelPlayerindication[0].Position = player[0].Position - new Vector2(60, -30);
            labelPlayerindication[0].Scale /= Controller.CurrentDrawCamera.zoom - 0.3f;
            labelPlayerindication[1] = new Label("P2: ", Controller.FontController.GetFont("DefaultFont"));
            labelPlayerindication[1].Position = player[1].Position - new Vector2(60, -30);
            labelPlayerindication[1].Scale /= Controller.CurrentDrawCamera.zoom - 0.3f;
            labelPlayerindication[2] = new Label("P3: ", Controller.FontController.GetFont("DefaultFont"));
            labelPlayerindication[2].Position = player[2].Position - new Vector2(60, -30);
            labelPlayerindication[2].Scale /= Controller.CurrentDrawCamera.zoom - 0.3f;
            labelPlayerindication[3] = new Label("P4: ", Controller.FontController.GetFont("DefaultFont"));
            labelPlayerindication[3].Position = player[3].Position - new Vector2(60, -30);
            labelPlayerindication[3].Scale /= Controller.CurrentDrawCamera.zoom - 0.3f;

            for (int l = 0; l < 4; l++)
            {
                this.AddChild(labelPlayerindication[l]);
            }
        }
        public GameState()
        {
            this.BigText = new Label("Player 1 is out", Controller.FontController.GetFont("bigFont"));
            this.BigText.HorizontalAlign = HorizontalAlign.CENTER;
            this.BigText.Visable = false;
            this.BigText.Width = 1800;
            this.BigText.Height = 1000;

            Controller.LayerController.AddLayer("bombLayer");
            FatBomb.state = this;
            Vetbol.state = this;
            CapturePoint.state = this;
            TiledSprite bg = new TiledSprite(2000, 2000);

            bg.LoadTexture("background");
            bg.Depth = 0f;

            tilemap = new Tilemap();
            tilemap.LoadMap("Content/testmap.tmx", 32, 32);
            this.AddChild(bg);
            this.AddChild(tilemap);

            this.players = new List<Vetbol>();

            playerSpawn = tilemap.RemoveTiles(7);
            int playerRespawn = rnd.Next(playerSpawn.Count);

            List<Tile> capturePointTiles = tilemap.RemoveTiles(3);
            foreach (Tile tile in capturePointTiles)
            {
                CapturePoint capturepoint = new CapturePoint();
                capturepoint.Position = tile.Position + ( new Vector2(-27, -61));
                capturePoints.Add(capturepoint);
                AddChild(capturepoint);
            }

            NotUsedSpawnPoints = new List<Tile>();
            NotUsedSpawnPoints.AddRange(playerSpawn);

            for (int i = 0; i < Controller.Input.getPadStateList.Where(c => c.IsConnected).Count(); i++)
            {
                this.players.Add(new Vetbol((PlayerIndex)i));
            }

            for (int j = 0; j < players.Count; j++)
            {
                this.players[j].score = playerStartScore;
                this.players[j].Position = this.getAvailablePosition();
                this.AddChild(this.players[j]);
            }
            lastPlayerAlive = players[0];

            this.BombPool = new Pool<FatBomb>(50, false, FatBomb.IsValid, this.NewBomb);

            soundEffectBomb = Controller.Content.Load<SoundEffect>("sounds/explode");

            this.AddChild(this.BigText);

            this.hud = new HUD(this.players, respawnTime);
            this.AddChild(hud);

            deadSound = Controller.Content.Load<SoundEffect>("sounds/dead");
            ECGsound = Controller.Content.Load<SoundEffect>("sounds/ecg");
        }
Exemple #4
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        public PlayerHUDStatus(Vector2 size, Vetbol player, TimeSpan timer)
        {
            this.size = size;
            this.player = player;

            playerImage = new Sprite();
            playerFrame = new Sprite();

            playerFrame.Position.X = (size.X / 2) -((96 / Controller.CurrentDrawCamera.zoom) / 2) + (float)player.index * size.X;
            playerFrame.Position.Y = this.Position.Y;
            playerFrame.Scale /= Controller.CurrentDrawCamera.zoom;

            playerImage.Position.X = playerFrame.Position.X + ((96 - 20) / 2) - (playerImage.Width / 2);
            playerImage.Position.Y = this.Position.Y + ((96 - 65) / 2);
            playerImage.Scale /= Controller.CurrentDrawCamera.zoom;

            playerFrame.LoadTexture(Controller.Content.Load<Texture2D>(@"Assets/peter4croisants"), 96, 96);
            playerFrame.AddAnimation("IDLE", new int[1] { 0 }, 0);
            playerFrame.AddAnimation("LOADING", new int[12] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 }, (float)timer.TotalSeconds / 12);

            this.playerImage.LoadTexture(Controller.Content.Load < Texture2D >(@"images/slimeblobOther"), 48, 48);

            this.playerImage.Color = player.image.Color;

            this.playerTickets = new Label(player.score.ToString(), Controller.FontController.GetFont("DefaultFont"));
            this.playerTickets.Position = new Vector2(playerImage.Position.X + 10, this.Position.Y + 115);
            this.playerTickets.Scale /= Controller.CurrentDrawCamera.zoom - 0.3f;

            this.AddChild(playerFrame);
            this.AddChild(playerImage);
            this.AddChild(playerTickets);
        }