Exemple #1
0
        public override void Load()
        {
            GameManager.LevelBorderSize = new Vector2(250, 250);
            GameManager.BulletLayer = new Layer();
            GameManager.UILayer = new Layer();
            GameManager.UILayer.Depth = 0.8f;

            DamageIndicator.Initialize(GameManager.UILayer);

            this.Level = new Level();
            this.Player = new Player(GameManager.BulletLayer);
            this.Player.Position = new Vector2(32, 0);
            this.Director = new Director(this.Player, this.Level, GameManager.BulletLayer);

            this.AddChild(this.Level);
            this.AddChild(Player);
            this.AddChild(GameManager.BulletLayer);
            this.AddChild(GameManager.UILayer);

            GameManager.currentDrawCamera.followNode = this.Player;

            this.SpawnPlayer();

            Enemy.Players = new List<Player>(4);
            Enemy.Players.Add(this.Player);

            EnemyType enemyType = new EnemyType();
            Enemy enemy = enemyType.Pool.New();
            enemy.Activate();
            enemy.Position = this.Player.Position - new Vector2(64, 64);
            this.AddChild(enemy);
        }
Exemple #2
0
 public Director(Player player, Level level, Layer bulletLayer)
 {
     this.Player = player;
     this.Level = level;
     this.BulletLayer = bulletLayer;
 }