public override bool Equals(Object obj) { //Check for null and compare run-time types. if ((obj == null) || !this.GetType().Equals(obj.GetType())) { return(false); } else { FixVec4 fv = (FixVec4)obj; return(x == fv.x.raw && y.raw == fv.y.raw && z.raw == fv.z.raw && w.raw == fv.w.raw); } }
public Matrix4fix(FixVec4 row0, FixVec4 row1, FixVec4 row2, FixVec4 row3) { m00 = row0.x; m01 = row0.y; m02 = row0.z; m03 = row0.w; m10 = row1.x; m11 = row1.y; m12 = row1.z; m13 = row1.w; m20 = row2.x; m21 = row2.y; m22 = row2.z; m23 = row2.w; m30 = row3.x; m31 = row3.y; m32 = row3.z; m33 = row3.w; }
/// <summary> /// Creates a 4x4 matrix from the given rows. /// </summary> /// <param name="row0">00-03.</param> /// <param name="row1">10-13.</param> /// <param name="row2">20-23.</param> /// <param name="row3">30-33.</param> public Matrix4x4Fix(FixVec4 row0, FixVec4 row1, FixVec4 row2, FixVec4 row3) { m11 = row0.x; m12 = row0.y; m13 = row0.z; m14 = row0.w; m21 = row1.x; m22 = row1.y; m23 = row1.z; m24 = row1.w; m31 = row2.x; m32 = row2.y; m33 = row2.z; m34 = row2.w; m41 = row3.x; m42 = row3.y; m43 = row3.z; m44 = row3.w; }
public Fix Dot(FixVec4 rhs) { return(x * rhs.x + y * rhs.y + z * rhs.z + w * rhs.w); }