Exemple #1
0
        //-------------------------------------------------------------------------
        StillSprite _loadRippleStillSprite()
        {
            UnityEngine.Object prefab_object = Resources.Load("Game/Background/water_ani_movePrefab");
            GameObject         game_object   = GameObject.Instantiate(prefab_object) as GameObject;
            StillSprite        still_sprite  = game_object.GetComponent <StillSprite>();

            still_sprite.init(mScene);

#if UNITY_EDITOR
            still_sprite.gameObject.name = "TkSprite_Water_Wave";
            mTKGameObject = GameObject.Find("TKGameObject");
            still_sprite.transform.parent = mTKGameObject.transform;
            //still_sprite.transform.localScale = new Vector3(2.34f, 2.34f, 1);
#endif

            return(still_sprite);
        }