//------------------------------------------------------------------------- public void create(CRenderScene render_scene) { mScene = render_scene; _initRippleBackground(); mBackgroundLoader = new CSpriteBackgroundLoader(); mLevelScreenShocker = new LevelScreenShocker(mScene, mBackgroundLoader); mLevelBackgroundMgr = new LevelBackgroundMgr(mScene, mBackgroundLoader); mLevelSeaStarMgr = new LevelSeaStarMgr(mScene); }