//------------------------------------------------------------------------- void _s2allcTurretRate(List <string> vec_param) { if (!mScene.isInit()) { return; } int index = 0; uint et_player_rpcid = uint.Parse(vec_param[++index]); int turret_rate = int.Parse(vec_param[++index]); CRenderTurret turret = mScene.getTurret(et_player_rpcid); if (turret != null) { turret.s2allcTurretRate(turret_rate); } }