public int Attack3() { return(Acts.Parry()); }
public int Attack1() { return(Acts.Stab(this)); }
public int Attack2() { return(Acts.Slash(this)); }
public int Attack1() { return(Acts.Punch(this)); }
public int Attack2() { return(Acts.Grab(this)); }
public int Attack3() { return(Acts.DoubleTap(this)); }
public int Attack2() { return(Acts.Draw_A_Bead()); }
public int Attack1() { return(Acts.Shoot(this)); }
public int Attack3() { return(Acts.Guard()); }
public int Attack1() { return(Acts.Swing(this)); }