/// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            spark = Content.Load<Texture2D>("spark");
            smoke = Content.Load<Texture2D>("particlesmoke");
            explosion = Content.Load<Texture2D>("explosion");
            fireSound = Content.Load<SoundEffect>("firesound.wav");
            camera = new Camera(graphics.GraphicsDevice.Viewport);
            Vector2 startPosition = new Vector2(0.5f, 0.5f);
            gameWindow = camera.GetGameWindow();
            gameView = new GameController(spark, smoke, explosion, gameWindow, startPosition, spriteBatch, camera, fireSound);
            smokeSystem = new SmokeSystem();

            // TODO: use this.Content to load your game content here
        }
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            spark = Content.Load<Texture2D>("spark");
            smoke = Content.Load<Texture2D>("particlesmoke");
            explosion = Content.Load<Texture2D>("explosion");
            //Vector2 startPosition = new Vector2(graphics.GraphicsDevice.Viewport.Bounds.Width / 2.0f, graphics.GraphicsDevice.Viewport.Bounds.Height / 2.0f);
            camera = new Camera(graphics.GraphicsDevice.Viewport);
            Vector2 startPosition = new Vector2(0.5f, 0.5f);
            gameWindow = camera.GetGameWindow();
            gameView = new GameController(spark, smoke, explosion, gameWindow, startPosition);
             ss = new SmokeSystem();
             gameView.Initiate();

            // TODO: use this.Content to load your game content here
        }