public void SetWorldScaleX()
        {
            GameObject parent = new GameObject();
            GameObject child  = new GameObject();

            SceneNodeView.AddChild(parent, child);
            SceneNodeView.SetName(parent, "parent");
            SceneNodeView.SetName(child, "child");
            SceneNodeView.SetLocalScaleX(child, 2.0f);
            SceneNodeView.SetLocalScaleX(parent, 3.0f);
            Assert.AreEqual(2.0f,
                            SceneNodeView.GetLocalScaleX(child));
            Assert.AreEqual(6.0f,
                            SceneNodeView.GetWorldScaleX(child));
            SceneNodeView.SetWorldScaleX(child, 12.0f);
            Assert.AreEqual(12.0f,
                            SceneNodeView.GetWorldScaleX(child));
            Assert.AreEqual(4.0f,
                            SceneNodeView.GetLocalScaleX(child));
            Assert.AreEqual(1.0f,
                            SceneNodeView.GetLocalScaleY(parent));
            Assert.AreEqual(1.0f,
                            SceneNodeView.GetLocalScaleY(child));
            Object.DestroyImmediate(parent);
            Object.DestroyImmediate(child);
        }