Exemple #1
0
 public int Push(LayerCell cell)
 {
     var tex = toTexCoords(cell.SourceTexture);
     var screen = toScreenCoords(cell.DestinationScreen);
     Array.Copy(new VertexAwesome[]
     {
         new VertexAwesome(255,screen[0],Vector3.UnitZ,tex[0]),
         new VertexAwesome(255,screen[2],Vector3.UnitZ,tex[2]),
         new VertexAwesome(255,screen[1],Vector3.UnitZ,tex[1]),
         new VertexAwesome(255,screen[1],Vector3.UnitZ,tex[1]),
         new VertexAwesome(255,screen[2],Vector3.UnitZ,tex[2]),
         new VertexAwesome(255,screen[3],Vector3.UnitZ,tex[3]),
     }, 0, vertexBuffer, 6 * index, 6);
     index++;
     return index - 1;
 }
Exemple #2
0
 public void UpdateCell(int cellIndex, LayerCell cell)
 {
     var tex = toTexCoords(cell.SourceTexture);
     var screen = toScreenCoords(cell.DestinationScreen);
     cellIndex *= 6;
     vertexBuffer[cellIndex + 0].Position = screen[0];
     vertexBuffer[cellIndex + 0].TextureCoordinate = tex[0];
     vertexBuffer[cellIndex + 1].Position = screen[2];
     vertexBuffer[cellIndex + 1].TextureCoordinate = tex[2];
     vertexBuffer[cellIndex + 2].Position = screen[1];
     vertexBuffer[cellIndex + 2].TextureCoordinate = tex[1];
     vertexBuffer[cellIndex + 3].Position = screen[1];
     vertexBuffer[cellIndex + 3].TextureCoordinate = tex[1];
     vertexBuffer[cellIndex + 4].Position = screen[2];
     vertexBuffer[cellIndex + 4].TextureCoordinate = tex[2];
     vertexBuffer[cellIndex + 5].Position = screen[3];
     vertexBuffer[cellIndex + 5].TextureCoordinate = tex[3];
 }
Exemple #3
0
 public void LayerCellConstructorTest()
 {
     LayerCell target = new LayerCell();
     Assert.Inconclusive("TODO: Code zum Überprüfen des Ziels implementieren");
 }