public void Draw(SpriteBatch spriteBatch)
 {
     PlayerShotManager.Draw(spriteBatch);
     if (!Destroyed)
     {
         playerSprite.Draw(spriteBatch);
     }
 }
        public void Draw(SpriteBatch spriteBatch)
        {
            EnemyShotManager.Draw(spriteBatch);

            foreach (Enemy enemy in Enemies)
            {
                enemy.Draw(spriteBatch);
            }
        }