protected override void Initialize() { mapTileSheet = new SpriteSheet(Content, GraphicsDevice); map = new World(Content, player); player = new Player(Content, map); base.Initialize(); }
public Player(ContentManager content, World map) { this.map = map; texture = content.Load<Texture2D>("images/player"); playerWidth = (short)texture.Width; playerHeight = (short)texture.Height; playerRectangle = new Rectangle((int)position.X, (int)position.Y, playerWidth, playerHeight); }