protected MobileEntity(Texture2D sprite, Vector2 position, Stats entStats) { this.sprite = sprite; this.position = position; if (sprite != null) { this.boundingBox = sprite.Bounds; //hacky and temporary this.boundingBox.Location = new Point((int)position.X, (int)position.Y); } else { this.boundingBox = new Rectangle(); } this.collisionTree = GamePlayLogicManager.GetInstance().CollisionTree; this.droppedItems = GamePlayLogicManager.GetInstance().DroppedItems; this.entityIsActive = true; this.entStats = entStats; this.entStats = new HeadStat(this.entStats); this.curHealth = entStats.MaxHP; this.entInv = new InventoryHumanoid(this); }
public Item(Texture2D sprite, string name, Stats stats) { this.sprite = sprite; this.stats = stats; this.modifyingStats = new StatModifier(0, 0, 0, null, this.stats); this.stats = new HeadStat(this.stats); this.name = name; }
public TestMonster(Texture2D sprite, Vector2 position, Stats entStats) : base(sprite, position, entStats) { actionTimer = 0; passive = new PassiveAttack(new Rectangle(0, 0, sprite.Bounds.Width + 2, sprite.Bounds.Height + 2), this, .5f, 15); entRNG = new Random(); }
public HeadStat(Stats child) : base(0,0,0) { if(child != null){ this.child = child; this.parent = null; this.child.Parent = this; } }
public StatModifier(int maxHP, int attack, int speed, Stats parent, Stats inner) : base(maxHP, attack, speed) { if (parent != null && child != null) { base.parent = parent; base.child = base.parent.Child; base.child.Parent = this; base.parent.Child = this; } this.inner = inner; }
public Player(Texture2D sprite, Vector2 position, PlayerIndex playerNum, Stats entStats, GameUIElement playerUI) : base(sprite, position, entStats) { this.playerNum = playerNum; curState = PlayerState.PLAYER_OTHER; this.playerUI = playerUI; this.testAttack = new SimpleAttack(new Rectangle(0, 0, 32, 16), this, 1.5f, 50); this.playerCenter = new Vector2(sprite.Width / 2, sprite.Height / 2); this.logicManager = GamePlayLogicManager.GetInstance(); this.drawManager = GamePlayDrawManager.GetInstance(); this.playerManager = PlayerManager.GetInstance(); }
public Weapon(Texture2D sprite, string name, Stats weaponStats) : base(sprite, name, weaponStats) { }
public void Insert(Stats parent, Stats child) { parent.Child = this; child.Parent = this; this.child = child; this.parent = parent; }