public void Play()
        {
            SetPlayerCashOnHand(100); //Mr Money Bags is giving the player 100 bucks!

            int  playerMoney = GetPlayerCashOnHand();
            int  chipWager = 0, totalWager = 0;
            bool keepPlaying = true, goodwager = true;

            while (keepPlaying)
            {
                if (GetCardDeck().GetnumLeft() < cardDeck.GetshuffleAt())
                {
                    //cardDeck.shuffle();
                    CardDeck newDeck = new CardDeck();
                    cardDeck = newDeck;
                }


                int    playerHandValue = 0;
                string hitOrStay       = "";
                string yORn            = " ";
                Console.WriteLine(GetCardDeck().GetnumLeft());


                playerHand.dealCard(cardDeck.drawCard(), true);
                dealerHand.dealCard(cardDeck.drawCard(), true);
                Console.Write("\nYou currently have ");

                Console.BackgroundColor = ConsoleColor.DarkGreen;
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.Write("$" + playerMoney + "\n");
                Console.ResetColor();
                do
                {
                    Console.Write("\nHow many chips are you willing to wager? ");
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.Write("(1 chip = $5)\n");
                    Console.ResetColor();

                    chipWager = Int32.Parse(Console.ReadLine());
                    if (chipWager < 1)
                    {
                        Console.WriteLine("You must wager at least 1 chip ($5) to play a hand");
                        Console.WriteLine("Automatically setting wager to 1 chip ($5)");
                        chipWager = 1;
                    }
                    SetBetAmt(chipWager);

                    totalWager = GetBetAmt();
                    if (totalWager > playerMoney)
                    {
                        goodwager = false;
                        Console.WriteLine("The total was $" + totalWager + " and you don't have that much!");
                    }
                    else
                    {
                        goodwager = true;
                        Console.Write("You have wagered ");

                        Console.BackgroundColor = ConsoleColor.DarkGreen;
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        Console.WriteLine("$" + totalWager + "\n");
                        Console.ResetColor();

                        Console.ReadKey();
                    }
                } while (!goodwager);


                Console.Write("Your card: ");
                Console.ForegroundColor = ConsoleColor.Red;
                playerHand.printHand();
                Console.ResetColor();
                Console.ReadKey();

                Console.Write("Dealer's card: ");
                Console.ForegroundColor = ConsoleColor.Red;
                dealerHand.printHand();
                Console.ResetColor();
                Console.ReadKey();

                //roundNumber = 1; //internal tracking

                playerHandValue = playerHand.getValueOfHand();
                Console.WriteLine("Your total score: " + playerHandValue);
                Console.ReadKey();
                while (playerHandValue < 21 && hitOrStay != "stay")
                {
                    Console.WriteLine("do you want to hit or stay? (Type 'hit' or 'stay')");
                    hitOrStay = Console.ReadLine().ToLower();
                    if (hitOrStay == "hit")
                    {
                        playerHand.dealCard(cardDeck.drawCard(), true);
                    }

                    playerHandValue = playerHand.getValueOfHand();
                    Console.WriteLine("Your total score: " + playerHandValue);
                    Console.WriteLine("Your hand:");

                    Console.ForegroundColor = ConsoleColor.Red;
                    playerHand.printHand();
                    Console.ResetColor();

                    Console.WriteLine();
                }
                if (playerHandValue > 21)
                {
                    Console.BackgroundColor = ConsoleColor.DarkRed;
                    Console.WriteLine("busted!");
                    Console.ResetColor();

                    playerMoney -= totalWager;
                    dealerWins();
                }
                else if (playerHandValue == 21)
                {
                    playerMoney += totalWager;
                    playerWins();
                }
                else
                {
                    while (dealerHand.getValueOfHand() < 17)
                    {
                        dealerHand.dealCard(cardDeck.drawCard(), true);
                    }
                    Console.WriteLine();
                    Console.WriteLine("Dealer's value :" + dealerHand.getValueOfHand());
                    Console.WriteLine("Dealer's hand:");
                    Console.ReadKey();

                    dealerHand.printHand();
                    if (dealerHand.getValueOfHand() > 21)
                    {
                        playerMoney += totalWager;
                        playerWins();
                    }
                    else if (playerHand.getValueOfHand() == dealerHand.getValueOfHand())
                    {
                        tie();
                    }
                }

                if (playerMoney < 5)
                {
                    keepPlaying = false;
                }

                Console.WriteLine("Would you like to player another round? (Type 'y' or 'n')");
                yORn = Console.ReadLine().ToLower();
                if (yORn[0] == 'n')
                {
                    break;
                }
                //cardDeck.printDeck();
                //Console.ReadLine();
                restart();
            }
        }
 internal void SetCardDeck(CardDeck value)
 {
     cardDeck = value;
 }