Exemple #1
0
        public void Draw(SpriteBatch spriteBatch)
        {
            if (currentState == SideDirection.STANDRIGHT)
            {
                fusilRight.Draw(spriteBatch);
                standRight.Draw(spriteBatch);
            }
            if (currentState == SideDirection.STANDLEFT)
            {
                fusilLeft.Draw(spriteBatch);
                standLeft.Draw(spriteBatch);
            }
            if (currentState == SideDirection.MOVERIGHT)
            {
                fusilRight.Draw(spriteBatch);
                moveRight.Draw(spriteBatch);
            }
            if (currentState == SideDirection.MOVELEFT)
            {
                fusilLeft.Draw(spriteBatch);
                moveLeft.Draw(spriteBatch);
            }

            for (int x = 0; x < arregloBalas.Count; x++)
            {
                ((Shot)arregloBalas[x]).Draw(spriteBatch);
            }
            flecha.Draw(spriteBatch);
            //abajo.Draw(spriteBatch);
            //medio.Draw(spriteBatch);
        }
Exemple #2
0
 public void Draw(SpriteBatch spriteBatch)
 {
     FondoMenu.Draw(spriteBatch);
     botonJugar.Draw(spriteBatch);
     botonSalir.Draw(spriteBatch);
     Cursor.Draw(spriteBatch);
 }
 public void Draw(SpriteBatch spriteBatch)
 {
     background.Draw(spriteBatch);
     foreach (BasicGUIButton the_button in the_buttons)
         the_button.Draw(spriteBatch);
     foreach(Label the_label in the_labels)
     {
         the_label.Draw(spriteBatch);
     }
 }
 public void Draw(SpriteBatch spriteBatch)
 {
     progressBar.Draw(spriteBatch);
     fillingBar.Draw(spriteBatch);
     timeBackground.Draw(spriteBatch);
     spriteBatch.Begin();
     //spriteBatch.DrawString(font, text,pos , color);
     spriteBatch.DrawString(font, text, pos, color);
     spriteBatch.End();
 }
Exemple #5
0
 public void Draw(SpriteBatch spriteBatch)
 {
     if (estado == Estate.NORMAL)
     {
         bullet.Draw(spriteBatch);
     }
     if (estado == Estate.EXPLOSION)
     {
         fire.Draw(spriteBatch);
     }
 }