Exemple #1
0
        public override Items.Item getDrop()
        {
            Classes.Items.Type itemType = (Classes.Items.Type)((Level % 12) / 2 + ((Level % 12) % 2) + ((Level % 12 == 0) ? 6 : 0));
            int grade = 0;
            for (int i = 0; i < Level; i += 12)
                grade = i / 12;

            Item itemToDrop = null;
            switch (rGen.Next(1, 5))
            {
                case 1:
                    itemToDrop = new Consumable(grade, itemType, "A " + itemType + "+" + grade + " health potion! Enjoy it!", (grade == 0 ? "" : "+" + grade + " ") + itemType + " health potion");
                    break;
                case 2:
                    itemToDrop = new Armor(itemType, grade, "Some " + itemType + "+" + grade + " armor! Enjoy it!", (grade == 0 ? "" : "+" + grade + " ") + itemType + " armor");
                    break;
                case 3:
                    WeaponType wepType = (Classes.Items.WeaponType)rGen.Next(1, 4);
                    itemToDrop = new Weapon(itemType, wepType, grade, "A " + itemType + "+" + grade + " " + wepType + "! Enjoy it!", (grade == 0 ? "" : "+" + grade + " ") + itemType + " " + wepType);
                    break;
                case 4:
                    itemToDrop = new Consumable(grade, itemType, "A " + itemType + "+" + grade + " health potion! Enjoy it!", (grade == 0 ? "" : "+" + grade + " ") + itemType + " health potion");
                    break;
            }
            return itemToDrop;
        }
 private void sellConsumable_Click(object sender, RoutedEventArgs e)
 {
     if (inGameScreen.Shop1.consumeBox.HasItems && inGameScreen.Shop1.consumeBox.SelectedIndex >= 0)
     {
         int selectedIndex = inGameScreen.Shop1.consumeBox.SelectedIndex;
         Consumable item = new Consumable(p1.itemInventory[selectedIndex].Grade, p1.itemInventory[selectedIndex].ItemType, p1.weaponInventory[selectedIndex].ItemDescription, p1.weaponInventory[selectedIndex].ItemName);
         int val = (int)(0.5 * ItemValue(item.Grade, item.ItemType));
         p1.CurrentGold += val;
         p1.RemoveItemFromInventory(p1.itemInventory[selectedIndex]);
     }
     inGameScreen.Shop1.consumeBox.SelectedIndex = 0;
 }
Exemple #3
0
 public int CompareTo(Consumable item)
 {
     int ret = (Grade - item.Grade) + ((int)ItemType - (int)item.ItemType) + (HealthRegen - item.HealthRegen);
     return ret;
 }
Exemple #4
0
        public int CompareTo(Consumable item)
        {
            int ret = (Grade - item.Grade) + ((int)ItemType - (int)item.ItemType) + (HealthRegen - item.HealthRegen);

            return(ret);
        }