public void GenerateStatistics(AttributeSet att, int lvl)
        {
            //straight up set level.
            level = lvl;
            //Set up a base level. The numbers are hardcoded, i know, but ive been tinkering to get nice values out of them.
            //The base values let every character have at least a certain level of a statistic.
            //From there, add advantages from point assignation.
            float dg  = (level * 2) + (att.dex * 3.5f);
            float hp  = (level * 10f) + (att.sta * 7.5f);
            float dmg = (level * 5) + (att.str * 3.5f);
            float hit = (level * 4.5f) + (att.acu * 8);

            //Round to nearest int, computer style, not normal style. Too tired to fully comprehend that, but you understand. I hope.
            dodgeChance = (int)dg;
            health      = (int)hp;
            damage      = (int)dmg;
            hitChance   = (int)hit;
        }
 //Input pregenerated attributes and level for stat generation
 public StatisticsSet(AttributeSet att, int lvl)
 {
     GenerateStatistics(att, lvl);
 }
 //take an int, and feed it into constructors for attributes and statistics.
 public Character(int lvl)
 {
     attributes = new AttributeSet(lvl);
     statistics = new StatisticsSet(attributes, lvl);
 }